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Releases: NeptunianAxolotl/LD51

Post-Jam v1.2

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@GoogleFrog GoogleFrog released this 05 Oct 13:46
  • Trains can reverse and change direction on blocked junctions. This is to make junction mistakes more forgiving.
  • Practice making easier maps (a general LD problem) by adding some guidance track to Woody, reworking Oreful, and adding a level after Oreful that implements the old idea of Oreful (but with more guidance).
  • Reduced the order requirement on Balanced (the map after the new map).
  • Buildup is now the first +50% difficulty map.
  • Disabling music persists through level change.
  • Added win64 build.

Previously:

  • The game pauses until the first track is placed or removed. Refresh is free in this period.
  • Added the ability to save and load custom levels.
  • Added a fully integrated level editor.
  • Added levels Trainsaction, Destiny and A Bend Ore.
  • Reordered later levels for a better difficulty curve now that we have a few more mid-difficulty levels to pepper in.
  • Added more sizes of grass and forest.
  • Towns catch on fire.
  • Towns catching on fire may cause a loss.
  • Fixed lag on first music loop, which often caused trains to not run on the beat.
  • Levels load near-instantly now that sounds are not reloaded upon each level load.

Post-Jam v1.1

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@GoogleFrog GoogleFrog released this 05 Oct 09:11
  • Added levels Trainsaction and A Bend Ore.
  • Reordered later levels for a better difficulty curve now that we have a few more mid-difficulty levels to pepper in.
  • Added the ability to save and load custom levels.
  • Added a fully integrated level editor.
  • Added more sizes of grass and forest.
  • Towns catch on fire.
  • Towns catching on fire may cause a loss.

Post-Jam v1.01

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@GoogleFrog GoogleFrog released this 04 Oct 11:42

Improve pre-placement logic.
Add tooltip.

Post-Jam v1.0

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@GoogleFrog GoogleFrog released this 04 Oct 11:04

Post jam for a level, pre-level mode, and music issues that require attention to notice (no playtester brought it up).

  • Added level 'Destiny'.
  • The game pauses until the first track is placed or removed. Refresh is free in this period.
  • Fixed lag on first music loop, which often caused trains to not run on the beat.
  • Added a system that slowly bleeds missing dt back into the main loop, to account for minor lags that would otherwise ruin music timing. This is an experimental system.
  • Levels load near-instantly now that sounds are not reloaded upon each level load.

Playtesting v0.2

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@GoogleFrog GoogleFrog released this 03 Oct 10:43

Monday night playtest.

Jam v1.1

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@GoogleFrog GoogleFrog released this 03 Oct 17:27

Jam release.

Jam v1.0

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@GoogleFrog GoogleFrog released this 03 Oct 17:05

LD 51 release version (pending bugs found in the near future).

Platy v0.24

Platy v0.24 Pre-release
Pre-release

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@GoogleFrog GoogleFrog released this 03 Oct 13:59

Ten levels.

Plasy v0.23

Plasy v0.23 Pre-release
Pre-release

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@GoogleFrog GoogleFrog released this 03 Oct 13:31
playtesting6

Tweak level 8.

Platesy v0.22

Platesy v0.22 Pre-release
Pre-release

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@GoogleFrog GoogleFrog released this 03 Oct 12:24
playtesting5

Added level 7.