Releases: NeptunianAxolotl/LD51
Releases · NeptunianAxolotl/LD51
Release list
Post-Jam v1.2
- Trains can reverse and change direction on blocked junctions. This is to make junction mistakes more forgiving.
- Practice making easier maps (a general LD problem) by adding some guidance track to Woody, reworking Oreful, and adding a level after Oreful that implements the old idea of Oreful (but with more guidance).
- Reduced the order requirement on Balanced (the map after the new map).
- Buildup is now the first +50% difficulty map.
- Disabling music persists through level change.
- Added win64 build.
Previously:
- The game pauses until the first track is placed or removed. Refresh is free in this period.
- Added the ability to save and load custom levels.
- Added a fully integrated level editor.
- Added levels Trainsaction, Destiny and A Bend Ore.
- Reordered later levels for a better difficulty curve now that we have a few more mid-difficulty levels to pepper in.
- Added more sizes of grass and forest.
- Towns catch on fire.
- Towns catching on fire may cause a loss.
- Fixed lag on first music loop, which often caused trains to not run on the beat.
- Levels load near-instantly now that sounds are not reloaded upon each level load.
Post-Jam v1.1
- Added levels Trainsaction and A Bend Ore.
- Reordered later levels for a better difficulty curve now that we have a few more mid-difficulty levels to pepper in.
- Added the ability to save and load custom levels.
- Added a fully integrated level editor.
- Added more sizes of grass and forest.
- Towns catch on fire.
- Towns catching on fire may cause a loss.
Post-Jam v1.01
Improve pre-placement logic.
Add tooltip.
Post-Jam v1.0
Post jam for a level, pre-level mode, and music issues that require attention to notice (no playtester brought it up).
- Added level 'Destiny'.
- The game pauses until the first track is placed or removed. Refresh is free in this period.
- Fixed lag on first music loop, which often caused trains to not run on the beat.
- Added a system that slowly bleeds missing dt back into the main loop, to account for minor lags that would otherwise ruin music timing. This is an experimental system.
- Levels load near-instantly now that sounds are not reloaded upon each level load.
Playtesting v0.2
Jam v1.1
Jam v1.0
LD 51 release version (pending bugs found in the near future).
Platy v0.24
Ten levels.
Plasy v0.23
playtesting6 Tweak level 8.
Platesy v0.22
playtesting5 Added level 7.