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Commands
Everything lives under /nerofactions. Player-facing subcommands need no permission;
operator subcommands require gamemaster permission (permission level 2, the vanilla
/gamemode level).
/nerofactions standing players, no permission
/nerofactions factions players, no permission
/nerofactions join <faction> players, no permission
/nerofactions leave <faction> players, no permission
/nerofactions data export players, no permission (own data)
/nerofactions data export <player> gamemaster
/nerofactions reload-check gamemaster
/nerofactions admin grant <player> <faction> <amount> gamemaster
/nerofactions admin revoke <player> <faction> <amount> gamemaster
/nerofactions admin reset <player> [<faction>] gamemaster
Your own standing, decay applied first, one line per faction you hold any standing with or belong to: value plus tier name. Output goes to you only.
Lists every loaded faction with its id, marking the ones you belong to.
Pledge to / leave a faction. <faction> is a faction id and tab-completes from the loaded
set; a bare path is convenient — space_guild resolves to nerofactions:space_guild when
no other faction matches. Join can be refused (with a clear message) if you already belong
to it, already belong to another faction (single-allegiance rule), or left a faction too
recently (cooldown). Leaving applies the switch penalty and starts decay — see
Reputation & tiers.
Your complete NeroFactions record — standings, memberships, cooldown, decay bookkeeping, daily earning counters and reward watermarks — as JSON in chat with a click-to-copy component. Nothing is written to disk and nothing is logged. Accessing your own data needs no permission. See Privacy.
The same export for another player — for answering a data-access request, including from a
player who has left the server. <player> accepts an online player's name or a raw UUID.
Re-reads every faction definition from the current datapacks and reports what loaded and every entry the loader dropped (unusable) or ignored (pruned field) — the pack author's view of a problem without digging through the server log.
Adjusts a player's standing by exactly <amount> (1–1,000,000) up or down. Admin
adjustments are deliberately exact: no source weight, no daily cap, and no enemy
bleed. <player> accepts an online name or a raw UUID (offline players stay reachable).
Tier crossings caused by an admin grant are real — rewards and gates trigger normally.
Sets the player's standing with one faction — or, with no faction given, with every loaded faction — back to exactly 0.
Data-subject commands are provided by Neroland Core and cover NeroFactions automatically:
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/neroland data eraseme— any player erases their own data across all Neroland mods. -
/neroland data erase <uuid>— operator erasure, including departed players. -
/neroland data purge-inactive— operator-driven ecosystem-wide inactivity purge. -
/neroland config reload— hot-reloadsconfig/nerofactions.propertiesalong with the other Neroland configs.