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Factions
NeroFactions ships seven factions. Each is defined entirely in data — display name, theme,
tier thresholds, reward tables, enemy list, trade specialities and cosmetics — so server
packs can rebalance, re-theme or add factions without touching code (the file format is
described at the end of Gated recipes' sibling topics; faction files live
in a datapack under data/<namespace>/nerofactions/factions/).
All seven shipped factions use the same ladder: Outsider 0 · Associate 100 · Member 400 · Trusted 1000 · Inner Circle 2500.
Every faction's trade specialities are the item tags its trade terminal buys from members at improving per-tier rates — and, with NeroEconomy installed, the goods its standing discounts on the market. Enemies matter twice: earning standing with a faction bleeds standing from the factions on its enemy list, and with NeroEconomy installed a faction surcharges buyers aligned with its enemies.
Reaching a faction's Inner Circle opens a Neroland Core progression gate
(nerofactions:<faction>_inner_circle) — but only once you have also reached the matching
era of Core's own progression arc. A miner's inner circle expects an industrial power base;
the spacefaring factions expect you to have reached orbit; the colonial-era factions expect
a first off-world colony.
| Faction | Theme | Enemies | Trade specialities | Inner Circle era gate |
|---|---|---|---|---|
Space Guild (nerofactions:space_guild) |
The blue-and-silver spaceflight establishment: charts, launch clearances and the quiet certainty that the void belongs to those who file the paperwork. | Salvagers, Void Cult | Iron ingots (c:ingots/iron), redstone dust (c:dusts/redstone) |
nerolandcore:reached_orbit |
Miner Union (nerofactions:miner_union) |
Organised labour in amber and steel: the hands that actually dig the worlds the corporations sell, and they have not forgotten it. | Nero Corporation | Ores (c:ores), ingots (c:ingots) |
nerolandcore:industrial_power |
Nero Corporation (nerofactions:nero_corporation) |
Corporate capital in black and gold: everything has a price, every price has a margin, and the margin is always theirs. | Miner Union, Free Colonists | Ingots (c:ingots), gems (c:gems) |
nerolandcore:reached_orbit |
Void Cult (nerofactions:void_cult) |
Purple-black devotees of the alien dark between the stars, convinced it is listening — and lately, convinced it has begun to answer. | Space Guild, Terraforming Authority | Amethyst (c:gems/amethyst), ender pearls (c:ender_pearls) |
nerolandcore:first_colony |
Terraforming Authority (nerofactions:terraforming_authority) |
Green-and-white engineers of habitability: give them a dead rock and a century and they will hand back a garden with a rulebook. | Void Cult | Seeds (c:seeds), saplings (minecraft:saplings) |
nerolandcore:first_colony |
Free Colonists (nerofactions:free_colonists) |
Independent settlers under an earthy patchwork of flags: no charter, no landlord, and absolutely no interest in acquiring either. | Nero Corporation | Foods (c:foods), planks (minecraft:planks) |
nerolandcore:industrial_power |
Salvagers (nerofactions:salvagers) |
Rust-and-grey scavengers of wrecks and write-offs: one fleet's tragedy is their quarterly forecast, and finders is the only law that keeps. | Space Guild | Copper ingots (c:ingots/copper), nuggets (c:nuggets) |
nerolandcore:reached_orbit |
Notes:
- The enemy graph is directional by design — each faction's list is its own opinion, and a datapack may make it asymmetric. The shipped seven happen to dislike each other mutually.
- Each faction also carries a banner design in its palette, sold at its terminal from Member tier (see Trading) and granted by some tier reward tables. In this release those are pre-styled vanilla banners; custom banner patterns and armour trims are declared in the faction files but not yet active.
- Tier reward tables vary per faction (mostly themed vanilla goods, e.g. the Space Guild's Trusted spyglass or the Salvagers' Inner Circle anvil) and are granted once, ever, per tier — see Reputation & tiers.
- Each faction ships one gated perk recipe — see Gated recipes.