Repository navigation
Commands
All NeroSecurity commands start with /nerosecurity. Players need no operator permission for them;
each command checks your level at the installation, exactly as the hub does. A keycard in your hand
never counts for a command. Replies go to you only.
<installation> is an installation's id, the first eight characters of its id, or its exact name (in
quotes if it contains spaces). Tab-completion suggests the short ids of your own installations only,
never names or owners.
| Command | Who | What it does |
|---|---|---|
/nerosecurity installations |
anyone | Lists the installations you own or belong to, with your level and whether each is locked down. |
/nerosecurity lockdown <installation> on |
OFFICER | Starts a lockdown. |
/nerosecurity lockdown <installation> off |
OWNER | Clears a lockdown. |
/nerosecurity log <installation> [count] |
OFFICER | Shows the newest audit log entries (20 by default, 1 to 100). The read is itself logged. |
/nerosecurity keycards <installation> list |
OFFICER | Lists issued cards: serial, level, flags and age. Logged like a log read. |
/nerosecurity keycards <installation> revoke <serial> |
OWNER | Kills one card. |
/nerosecurity keycards <installation> revokeall |
OWNER | Kills every card issued so far. |
/nerosecurity automation <installation> off|member|officer |
OWNER | Sets how far hoppers and pipes may reach into secure chests. |
/nerosecurity notify-officers <installation> on|off |
OWNER | Whether officers also get alarm chat messages and phone notifications. |
| Command | Who | What it does |
|---|---|---|
/nerosecurity bind <installation> |
MEMBER | Shows the faction, colony and station bindings. |
/nerosecurity bind <installation> faction <faction> [member|officer] |
OWNER | Binds a NeroFactions faction you belong to. |
/nerosecurity bind <installation> colony here|<colony> [member|officer] |
OWNER | Binds a NeroColonies colony you belong to; here is the one you stand in. |
/nerosecurity bind <installation> station <station> |
OWNER | Binds a Nerospace station you own. |
/nerosecurity unbind <installation> faction|colony|station |
OWNER | Removes a binding. |
The optional member|officer is the most the binding may give (MEMBER when left out). Only a real
owner can bind or unbind; an OWNER keycard does not count. See Access Levels.
| Command | Who | What it does |
|---|---|---|
/nerosecurity alerts |
anyone | Lists your unread security alerts. |
/nerosecurity alerts ack <id> |
anyone | Acknowledges one of your alerts, by the short id the list shows. |
/nerosecurity alerts ack all |
anyone | Acknowledges all of your alerts. |
See NeroLink App and Notifications.
| Command | Who | What it does |
|---|---|---|
/nerosecurity privacy or /nerosecurity privacy status
|
anyone | Says whether security logs name you. |
/nerosecurity privacy optout |
anyone | Security logs record you as anonymous from now on. |
/nerosecurity privacy optin |
anyone | Security logs name you again. |
/nerosecurity privacy export |
anyone | Writes a copy of your NeroSecurity data to a file on the server and tells you where. |
/neroland data eraseme |
anyone | Neroland Core's erasure command: removes you from every Neroland mod on the server. |
These act only on you. See Privacy.
These need operator permission (level 2).
| Command | What it does |
|---|---|
/nerosecurity admin list |
Lists every installation: short id, name, counts of owners, members and devices, and whether it is orphaned or locked down. No player names. |
/nerosecurity admin unlock <installation> |
Clears a lockdown on any installation. The owners are notified. |
/nerosecurity admin dissolve <installation> |
Removes an orphaned installation. Any other installation is dissolved by breaking its hub. |
/nerosecurity gallery |
Operator and creative mode only. Builds a lit showcase of every NeroSecurity block just north of where you stand, owned by you as an installation named "Gallery": hub, programmer, monitor, secure chest, alarm, the three doors, cameras, laser beams, force fields, and racks of keycards, modules and the linking tool. Its sensors watch but record nobody, and it never starts a lockdown. At the far end, an Access denied bay holds a second installation that nobody is a member of: its chest, keycard-only door and force field refuse everyone but an operator, and a penned "visitor" (a harmless, no-AI villager) keeps tripping its beams and camera, so its alarm, lamp and monitor show a refusal even to the operator who built it. A three-card rack there shows the right card opening the door and foreign cards being refused. |
/nerosecurity gallery clear |
Operator and creative mode only. Run it where you ran gallery: unlinks the devices, dissolves every installation whose hub stands inside the gallery (the two demo installations, and any hub you placed there while trying it; each log goes with its installation) and removes everything the gallery placed, the visitor included. gallery clears first on its own, so running it twice never stacks. |
An installation becomes orphaned when its hub is removed by something other than its owner (an explosion, a command, another mod), or when its last owner's data is erased.
/nsber prints how much work NeroSecurity's block renderers did over the last 200 frames, and
/nsber reset clears the count. It runs on your own game only and is meant for testing performance.
/nsecgallery capture [time] (creative, operator) rebuilds the gallery where you stand, freezes time and
weather, hides the HUD and saves a fixed list of screenshots to screenshots/nerosecurity/ in your game
folder: the hero view, the hub, the doors, the laser corridor, the field wall, the keycard rack and a few
details. time is day, noon, night (the default), midnight or a tick count.
/nsecgallery capture shot <name> saves the current view once, overlays hidden, as <name>.png.