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Config
github-actions[bot] edited this page Oct 17, 2026
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NeroSecurity's settings live in config/nerosecurity.properties, created on first launch. Keys are
flat (no sections). Operators can reload the file with /neroland config reload; a few keys say they
need a restart.
Every key is decided by the server, except the two client keys at the top, which each player sets
for their own game. Numbers must stay inside the range shown. A word setting with an unknown value
falls back to its safest choice (for example linkLockdownMode reads anything unknown as off).
| Key | Default | What it does |
|---|---|---|
telemetryEnabled |
true | Anonymous crash reports. Set false to opt out; takes effect on restart. See Privacy. |
renderAnimationsEnabled |
true |
false makes devices draw a still frame instead of animating. |
| Key | Default | What it does when false
|
|---|---|---|
lockdownEnabled |
true | No lockdown can start; stored lockdowns are kept but ignored. |
lockdownChannelEnabled |
true | Lockdown changes are not announced on Neroland Core's nerosecurity:lockdown channel. |
forceFieldsEnabled |
true | Emitters stay idle; leftover field blocks let everyone through and fade. |
camerasEnabled |
true | Every camera is dark and raises nothing. |
auditLogEnabled |
true | Nothing is written to the audit log; events still drive alarms. |
alarmChatEnabled |
true | Alarms send no chat messages. |
alarmLockdownEnabled |
true | No alarm may trigger a lockdown. |
factionsIntegrationEnabled |
true | NeroFactions bindings grant nothing. |
coloniesIntegrationEnabled |
true | NeroColonies bindings grant nothing. |
nerospaceIntegrationEnabled |
true | Nerospace station bindings grant nothing. |
claimsIntegrationEnabled |
true | Land claims are not consulted. |
| Key | Default | Range | What it does |
|---|---|---|---|
maxInstallationsPerPlayer |
8 | 1–64 | Hubs one player may own. |
maxMembersPerInstallation |
64 | 1–1000 | Member rows per installation (owners not counted). |
maxDeviceDistance |
128 | 16–1024 | How far from its hub a device may be linked (X + Y + Z distance, same dimension). |
maxDevicesPerInstallation |
256 | 16–4096 | Devices one installation may link. |
| Key | Default | Range | What it does |
|---|---|---|---|
keycardsPerInstallation |
512 | 16–4096 | Live cards per installation. When full, nothing more is written until cards are revoked. |
keycardBasicMaxLevel |
officer | member, officer, owner | Highest level a non-encrypted card may carry. |
| Key | Default | Range | What it does |
|---|---|---|---|
doorsRequirePower |
false | When true, an unpowered door opens only for its owners and operators. | |
doorPowerPerTick |
2 | 0–100 | Energy a linked, closed door draws each tick. |
doorOpenCost |
200 | 0–100000 | Energy per opening. |
doorEnergyCapacity |
20000 | 1000–1000000 | Energy a door stores. |
doorOpenTicks |
20 | 5–100 | Open and close time. Each Open-Speed Module divides it by 1 + 0.5 × modules. |
doorAutoCloseTicks |
60 | 0–1200 | How long an open door waits before closing. 0 = stays open. |
doorMaxBlastResistance |
3600 | 100–100000 | Hardness Modules never raise a door's blast resistance past this. |
doorRedstoneAllowed |
true | Whether a door may be set to open on redstone. | |
doorDeniedEventCooldownTicks |
40 | 0–1200 | Least time between two "denied" events from one player at one door or chest. |
chestAutomationDefault |
off | off, member, officer | Automation policy for new installations. |
chestAutomationEventIntervalTicks |
1200 | 20–72000 | Least time between automation "chest changed" events per chest. |
| Key | Default | Range | What it does |
|---|---|---|---|
laserBaseRange |
8 | 2–32 | Pairing range; each Range Module adds 4. |
laserMaxRange |
32 | 2–64 | Range cap after modules. |
laserScanIntervalTicks |
2 | 1–20 | How often a beam is checked. |
laserTripCooldownTicks |
100 | 1–1200 | One trip event per entity per node in this time. |
laserTripDamage |
0.0 | 0–10 | Damage to a non-permitted entity that trips a beam. Never hurts owners, members or their pets. |
laserPowerPerTick |
1 | 0–100 | Energy an armed node draws each tick. |
laserEnergyCapacity |
4000 | 500–1000000 | Energy a node stores. |
cameraBaseRange |
16 | 4–48 | View distance; each Range Module adds 4. |
cameraMaxRange |
32 | 4–64 | Range cap after modules. |
cameraScanIntervalTicks |
10 | 2–40 | How often a camera looks. |
cameraMaxRaycastsPerScan |
8 | 1–32 | Line-of-sight checks per look. |
cameraEventCooldownTicks |
200 | 20–6000 | One "motion detected" event per entity per camera in this time. |
cameraSweepTicks |
200 | 40–1200 | Length of one full pan. |
cameraPowerPerTick |
2 | 0–100 | Energy an armed camera draws each tick. |
cameraEnergyCapacity |
4000 | 500–1000000 | Energy a camera stores. |
| Key | Default | Range | What it does |
|---|---|---|---|
alarmCoalesceSeconds |
10 | 1–120 | Events this soon after a firing become one "+N more" firing. |
alarmRedstonePulseTicks |
40 | 1–1200 | Redstone pulse length. |
alarmActiveTicks |
200 | 20–1200 | How long an alarm stays lit. |
alarmSilenceMaxMinutes |
60 | 1–1440 | Longest silence. |
alarmLockdownMinSeverity |
critical | warn, critical | Lowest event severity that may start an alarm lockdown. |
alarmLockdownAutoReleaseSeconds |
300 | 30–3600 | An alarm lockdown ends after this unless an owner confirms it. |
alarmLockdownCooldownSeconds |
600 | 0–86400 | Wait after an alarm lockdown before alarms may start another. |
noticeMarginBlocks |
16 | 4–64 | How far beyond the devices the recording notice reaches. |
noticeCheckIntervalTicks |
40 | 10–200 | How often players are checked against monitored areas. |
monitorEventCount |
10 | 1–50 | Events a monitor shows. |
| Key | Default | Range | What it does |
|---|---|---|---|
privacyAuditRetentionDays |
7 | 1–90 | Audit entries older than this are deleted. Never more than privacyRetentionHardCapDays. |
privacyCameraEventRetentionMinutes |
60 | 1–1440 | Presence entries (motion, members seen) are deleted after this. |
privacyAuditMaxEntriesPerInstallation |
500 | 10–5000 | Entries kept per installation; the oldest go first. |
privacyRetentionHardCapDays |
90 | 1–90 | The ceiling for every retention setting. It can only be lowered. |
privacyPurgeIntervalMinutes |
60 | 5–1440 | How often old entries are deleted (also at start-up and before every read). |
privacyCameraLogsMembers |
false | When true, cameras also log permitted players. | |
privacyExportCooldownSeconds |
60 | 10–86400 | Least time between two data exports by one player. |
| Key | Default | Range | What it does |
|---|---|---|---|
forceFieldBreachable |
true | Whether hits, projectiles and explosions can overload a field. false makes fields unraidable. |
|
maxFieldStrength |
5 | 1–10 | Strength cap; lockdown raises fields to this. |
maxFieldArea |
400 | 16–4096 | Most field blocks per emitter. |
fieldBaseRange |
8 | 2–32 | How far from the emitter a field may reach; each Range Module adds 4. |
fieldMaxRange |
24 | 2–64 | Range cap after modules. |
fieldBasePowerPerTick |
5 | 0–1000 | Energy a projecting emitter draws each tick before blocks are counted. |
fieldPowerPerBlockStrength |
0.25 | 0–10 | Draw per tick = base + blocks × strength × this (rounded up). |
fieldEnergyCapacity |
100000 | 1000–10000000 | Energy an emitter stores. |
fieldRestartTicks |
100 | 20–1200 | Ticks of draw the buffer must hold before a field forms. |
fieldBrownoutGraceTicks |
20 | 0–200 | Ticks without enough energy before a field collapses. |
forceFieldOverloadSeconds |
60 | 5–3600 | Cooldown after an overload. |
fieldLoadCapacityPerStrength |
40 | 1–1000 | Load a field holds per point of strength. |
fieldLoadDecayPerSecond |
2.0 | 0–100 | How fast load cools. |
fieldMeleeLoad |
1.0 | 0–100 | Load per hit from a player who may not pass. |
fieldProjectileLoad |
2.0 | 0–100 | Load per projectile hit. |
fieldExplosionLoadPerRadius |
10 | 0–1000 | Load per block of explosion radius (TNT is 4). |
fieldEnergyPerLoad |
50 | 0–10000 | Energy drained per point of load. |
fieldBlastResistance |
6.0 | 0–1200 | Explosion resistance of a field block while fields are breachable. |
fieldLockdownRaisesToMax |
true | Whether lockdown runs fields at maxFieldStrength for free. |
|
fieldReprojectIntervalTicks |
40 | 10–200 | How often an emitter re-checks its blocks. |
fieldSyncIntervalTicks |
10 | 1–40 | How often nearby players are told whether they may pass. |
fieldBreachEventCooldownTicks |
200 | 20–6000 | One "force field attacked" event per attacker per emitter in this time. |
For a PvP server, see the raid-server preset on the Force Fields page.
| Key | Default | Range | What it does |
|---|---|---|---|
linkModuleEnabled |
true | Whether NeroSecurity offers anything to the companion app. Takes effect on restart. | |
pushNotificationsEnabled |
true | Phone notifications, stored alerts and the login line. | |
pushCooldownSeconds |
60 | 10–3600 | At most one notification per installation in this time; later events are counted in. Lockdown changes skip it. |
pushDeniedThreshold |
3 | 1–50 | Denied attempts within the window before one "Repeated access denied" notification. |
pushDeniedWindowSeconds |
60 | 10–3600 | The window for the threshold above. |
linkLockdownMode |
off | off, release, full | What the app's lockdown action may do. |
linkLockdownAllowOffline |
false | Whether the app's lockdown action works while the owner is not in the game. | |
linkActionAckEnabled |
true | Whether owners may acknowledge alerts from the app. | |
linkActionSilenceEnabled |
true | Whether owners may silence alarms from the app. | |
loginAlertSummaryEnabled |
true | The one-line unread-alert count after joining. |