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Config

NeroSecurity's settings live in config/nerosecurity.properties, created on first launch. Keys are flat (no sections). Operators can reload the file with /neroland config reload; a few keys say they need a restart.

Every key is decided by the server, except the two client keys at the top, which each player sets for their own game. Numbers must stay inside the range shown. A word setting with an unknown value falls back to its safest choice (for example linkLockdownMode reads anything unknown as off).

Client

Key Default What it does
telemetryEnabled true Anonymous crash reports. Set false to opt out; takes effect on restart. See Privacy.
renderAnimationsEnabled true false makes devices draw a still frame instead of animating.

Switches

Key Default What it does when false
lockdownEnabled true No lockdown can start; stored lockdowns are kept but ignored.
lockdownChannelEnabled true Lockdown changes are not announced on Neroland Core's nerosecurity:lockdown channel.
forceFieldsEnabled true Emitters stay idle; leftover field blocks let everyone through and fade.
camerasEnabled true Every camera is dark and raises nothing.
auditLogEnabled true Nothing is written to the audit log; events still drive alarms.
alarmChatEnabled true Alarms send no chat messages.
alarmLockdownEnabled true No alarm may trigger a lockdown.
factionsIntegrationEnabled true NeroFactions bindings grant nothing.
coloniesIntegrationEnabled true NeroColonies bindings grant nothing.
nerospaceIntegrationEnabled true Nerospace station bindings grant nothing.
claimsIntegrationEnabled true Land claims are not consulted.

Installations

Key Default Range What it does
maxInstallationsPerPlayer 8 1–64 Hubs one player may own.
maxMembersPerInstallation 64 1–1000 Member rows per installation (owners not counted).
maxDeviceDistance 128 16–1024 How far from its hub a device may be linked (X + Y + Z distance, same dimension).
maxDevicesPerInstallation 256 16–4096 Devices one installation may link.

Keycards

Key Default Range What it does
keycardsPerInstallation 512 16–4096 Live cards per installation. When full, nothing more is written until cards are revoked.
keycardBasicMaxLevel officer member, officer, owner Highest level a non-encrypted card may carry.

Doors and chests

Key Default Range What it does
doorsRequirePower false When true, an unpowered door opens only for its owners and operators.
doorPowerPerTick 2 0–100 Energy a linked, closed door draws each tick.
doorOpenCost 200 0–100000 Energy per opening.
doorEnergyCapacity 20000 1000–1000000 Energy a door stores.
doorOpenTicks 20 5–100 Open and close time. Each Open-Speed Module divides it by 1 + 0.5 × modules.
doorAutoCloseTicks 60 0–1200 How long an open door waits before closing. 0 = stays open.
doorMaxBlastResistance 3600 100–100000 Hardness Modules never raise a door's blast resistance past this.
doorRedstoneAllowed true Whether a door may be set to open on redstone.
doorDeniedEventCooldownTicks 40 0–1200 Least time between two "denied" events from one player at one door or chest.
chestAutomationDefault off off, member, officer Automation policy for new installations.
chestAutomationEventIntervalTicks 1200 20–72000 Least time between automation "chest changed" events per chest.

Lasers and cameras

Key Default Range What it does
laserBaseRange 8 2–32 Pairing range; each Range Module adds 4.
laserMaxRange 32 2–64 Range cap after modules.
laserScanIntervalTicks 2 1–20 How often a beam is checked.
laserTripCooldownTicks 100 1–1200 One trip event per entity per node in this time.
laserTripDamage 0.0 0–10 Damage to a non-permitted entity that trips a beam. Never hurts owners, members or their pets.
laserPowerPerTick 1 0–100 Energy an armed node draws each tick.
laserEnergyCapacity 4000 500–1000000 Energy a node stores.
cameraBaseRange 16 4–48 View distance; each Range Module adds 4.
cameraMaxRange 32 4–64 Range cap after modules.
cameraScanIntervalTicks 10 2–40 How often a camera looks.
cameraMaxRaycastsPerScan 8 1–32 Line-of-sight checks per look.
cameraEventCooldownTicks 200 20–6000 One "motion detected" event per entity per camera in this time.
cameraSweepTicks 200 40–1200 Length of one full pan.
cameraPowerPerTick 2 0–100 Energy an armed camera draws each tick.
cameraEnergyCapacity 4000 500–1000000 Energy a camera stores.

Alarms, notice and monitor

Key Default Range What it does
alarmCoalesceSeconds 10 1–120 Events this soon after a firing become one "+N more" firing.
alarmRedstonePulseTicks 40 1–1200 Redstone pulse length.
alarmActiveTicks 200 20–1200 How long an alarm stays lit.
alarmSilenceMaxMinutes 60 1–1440 Longest silence.
alarmLockdownMinSeverity critical warn, critical Lowest event severity that may start an alarm lockdown.
alarmLockdownAutoReleaseSeconds 300 30–3600 An alarm lockdown ends after this unless an owner confirms it.
alarmLockdownCooldownSeconds 600 0–86400 Wait after an alarm lockdown before alarms may start another.
noticeMarginBlocks 16 4–64 How far beyond the devices the recording notice reaches.
noticeCheckIntervalTicks 40 10–200 How often players are checked against monitored areas.
monitorEventCount 10 1–50 Events a monitor shows.

Privacy

Key Default Range What it does
privacyAuditRetentionDays 7 1–90 Audit entries older than this are deleted. Never more than privacyRetentionHardCapDays.
privacyCameraEventRetentionMinutes 60 1–1440 Presence entries (motion, members seen) are deleted after this.
privacyAuditMaxEntriesPerInstallation 500 10–5000 Entries kept per installation; the oldest go first.
privacyRetentionHardCapDays 90 1–90 The ceiling for every retention setting. It can only be lowered.
privacyPurgeIntervalMinutes 60 5–1440 How often old entries are deleted (also at start-up and before every read).
privacyCameraLogsMembers false When true, cameras also log permitted players.
privacyExportCooldownSeconds 60 10–86400 Least time between two data exports by one player.

Force fields

Key Default Range What it does
forceFieldBreachable true Whether hits, projectiles and explosions can overload a field. false makes fields unraidable.
maxFieldStrength 5 1–10 Strength cap; lockdown raises fields to this.
maxFieldArea 400 16–4096 Most field blocks per emitter.
fieldBaseRange 8 2–32 How far from the emitter a field may reach; each Range Module adds 4.
fieldMaxRange 24 2–64 Range cap after modules.
fieldBasePowerPerTick 5 0–1000 Energy a projecting emitter draws each tick before blocks are counted.
fieldPowerPerBlockStrength 0.25 0–10 Draw per tick = base + blocks × strength × this (rounded up).
fieldEnergyCapacity 100000 1000–10000000 Energy an emitter stores.
fieldRestartTicks 100 20–1200 Ticks of draw the buffer must hold before a field forms.
fieldBrownoutGraceTicks 20 0–200 Ticks without enough energy before a field collapses.
forceFieldOverloadSeconds 60 5–3600 Cooldown after an overload.
fieldLoadCapacityPerStrength 40 1–1000 Load a field holds per point of strength.
fieldLoadDecayPerSecond 2.0 0–100 How fast load cools.
fieldMeleeLoad 1.0 0–100 Load per hit from a player who may not pass.
fieldProjectileLoad 2.0 0–100 Load per projectile hit.
fieldExplosionLoadPerRadius 10 0–1000 Load per block of explosion radius (TNT is 4).
fieldEnergyPerLoad 50 0–10000 Energy drained per point of load.
fieldBlastResistance 6.0 0–1200 Explosion resistance of a field block while fields are breachable.
fieldLockdownRaisesToMax true Whether lockdown runs fields at maxFieldStrength for free.
fieldReprojectIntervalTicks 40 10–200 How often an emitter re-checks its blocks.
fieldSyncIntervalTicks 10 1–40 How often nearby players are told whether they may pass.
fieldBreachEventCooldownTicks 200 20–6000 One "force field attacked" event per attacker per emitter in this time.

For a PvP server, see the raid-server preset on the Force Fields page.

NeroLink companion app

Key Default Range What it does
linkModuleEnabled true Whether NeroSecurity offers anything to the companion app. Takes effect on restart.
pushNotificationsEnabled true Phone notifications, stored alerts and the login line.
pushCooldownSeconds 60 10–3600 At most one notification per installation in this time; later events are counted in. Lockdown changes skip it.
pushDeniedThreshold 3 1–50 Denied attempts within the window before one "Repeated access denied" notification.
pushDeniedWindowSeconds 60 10–3600 The window for the threshold above.
linkLockdownMode off off, release, full What the app's lockdown action may do.
linkLockdownAllowOffline false Whether the app's lockdown action works while the owner is not in the game.
linkActionAckEnabled true Whether owners may acknowledge alerts from the app.
linkActionSilenceEnabled true Whether owners may silence alarms from the app.
loginAlertSummaryEnabled true The one-line unread-alert count after joining.

See NeroLink App and Notifications.

See also

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