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V0.5.0

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@Neurrone Neurrone released this 31 May 14:46
· 122 commits to main since this release
v0.5.0
94ad84d
  • Experimental support for starting multiplayer games. Will need other players to test actual games with to ensure this works properly
  • Support screens for trading resources and settlements in the players menu
  • Added support for community campaigns
  • Pressing shift with a movement key skips to the next interesting tile in that direction
  • Added two new commands on the adventure map grid:
    • A summarizes entities reachable by the current wielder. This excludes visited pickups or claimed resource generators
    • L looks around from the current tile and places results into a temporary Look around scanner category. K and Shift+K adjust the look radius. Results are sorted clockwise, starting from the north.
  • Fix troop rewards being unselectable when your army has no slots, even after you disband a troop to make room
  • Fixed an edge case where cycling through your own stacks with , would miss some if initiative buffs cause the current stack to act sooner next round
  • In combat, abbreviations like enemy ranged troops are only used when the group has two or more stacks
  • To help with fighting enemies with the same units as you, the battle timeline now specifically indicates if a troop is an enemy
  • The current troop indicator and timeline entries now include the troop's coordinates
  • Navigating back to a previously visited column in the army exchange and inventory grids restores focus to the last visited row
  • When narrating enemy spellcasting, just say "Enemy" instead of "Enemy wielder"
  • In the post-game victory / defeat screen, clear all other screens in the stack to prevent the adventure map from being heard after the game ends
  • More spellcast narration fixes
  • Condense effects applied to troops when abilities like protect are used, similar to how effects from spells are already being read
  • Fixed some help text not reading on defences screen
  • The post-game player stats screen is now accessible
  • Hide the map editor option in the main menu, since that isn't supported