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Releases: NevinAF/AiB-App
Releases · NevinAF/AiB-App
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Unity WebGL Breath Demo
Play without any downloads at the official VerseBuilding website!
Here is another Build using simple volume to control game components. This version is more low poly, but contains movement and friendlies that you can attract by keeping the fire lit! Let me know what you all think!
| Controls | PC (Mouse and Keys) | Touch | Virtual Reality (no WebGL view yet) |
|---|---|---|---|
| Movement | WASD | Left Stick | Left thumbstick |
| Look Around | Mouse | Right Stick | N/A (Look for real!) |
| Sprint | Left Shift | L Stick (right side) | Click L-thumbstick |
| Jump | Space | A button | N/A (Jump for real!) |
| Pause | P | Select (top left) | Left primary button (A for Oculus) |
Notes:
- Sometimes you have to refresh the page after enabling the audio: You do need to select an audio device from the drop-down in order for the mic to become active. If no items are present, try refreshing the page AND/OR hitting refresh next to the dropdown
- FPS is capped at 60fps on most browsers.
- MOBILE: as far as I've tested, you need to enable desktop view mode in order to have the game load successfully
- The game should run on most browsers, but I've had troubles with Safari (mobile and desktop)
- Unity does not support Microphones with WebGL so it took a LOT of work to get the HTML/JS working with Unity code.
Unreal Breath + Progression Example
Unity Asset Overview + Breath
Overview and Mic Stuff
This is a demo showing off some of the cool assets in Unity, as well as hopefully working mic+fire


