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Gateway opcode table
rebaserHEAD edited this page Oct 23, 2026
·
4 revisions
Every client message the gateway admits, with the owner it goes to and its limits.
Note
Generated from the opcode table at bootstrap b094213 by Tools/NexusTomorrow.ProtocolReference. Don't edit it by hand: change the table and regenerate.
| Opcode | Message | Owner | Priority | Rate per second | Past the limit |
|---|---|---|---|---|---|
0x0241 |
PregameKeepAlive | Gateway | normal | 1 | drop |
0x025B |
CharacterCreate | Realm | normal | 1 | drop |
0x0352 |
CharacterDelete | Realm | normal | 1 | drop |
0x058F |
WorldHello | Account | normal | 1 | disconnect |
0x0592 |
LoginRequest | Account | normal | 1 | disconnect |
0x0786 |
CharacterRename | Realm | normal | 1 | drop |
0x07DD |
CharacterSelect | Realm | normal | 1 | drop |
0x07E0 |
CharacterListRequest | Realm | normal | 2 | drop |
| Piece | Path |
|---|---|
| The opcode table | Source/NexusTomorrow.Gateway/Catalog/OpcodeTable.cs |
| This page's generator | Tools/NexusTomorrow.ProtocolReference/ |
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How the server works
- Server core design
- Host
- Gateway
- Owners
- Persistence
- Command layer
- Harness
- Map scheduler design
- Timer wheel design
The protocol
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