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Messages MatchingGame

rebaserHEAD edited this page Oct 23, 2026 · 90 revisions

reference, committed verified 2026-10-23 dev 0f80589

Every message in the MatchingGame area: its opcode, direction, how far it is verified, and its fields.

Note

Generated from the message declarations at dev 0f80589 by Tools/NexusTomorrow.ProtocolReference. Don't edit it by hand: change the declaration's documentation and regenerate.

Server to client

0x0436 GroupMemberMatchingPenalties

Sets a group member's queue penalties, one per match type; the client raises MatchingPenaltyUpdated.

Opcode Direction Verified to
0x0436 server to client fields
Field Bits Encoding Meaning
GroupId 64 unsigned The group, by group id.
Unknown1 32 unsigned The client gives this value no meaning.
MemberId the fields below The member, by realm-scoped character id.
MemberId.RealmId 14 unsigned The realm the id belongs to.
MemberId.Id 64 unsigned The id within its realm. What it identifies, a character or a residence, depends on the member that holds it.
Penalties[0] 32 unsigned The member's queue penalty for each match type, indexed by MatchType: a duration in milliseconds, 0 for none.
Penalties[1] 32 unsigned
Penalties[2] 32 unsigned
Penalties[3] 32 unsigned
Penalties[4] 32 unsigned
Penalties[5] 32 unsigned
Penalties[6] 32 unsigned
Penalties[7] 32 unsigned
Penalties[8] 32 unsigned
Penalties[9] 32 unsigned
Penalties[10] 32 unsigned
Penalties[11] 32 unsigned
Penalties[12] 32 unsigned
Penalties[13] 32 unsigned
Penalties[14] 32 unsigned
Penalties[15] 32 unsigned

0x05B0 MatchingPartialGroupAllowedChanged

Sets whether the player may queue for the prime-level dungeon and adventure without a full group.

Opcode Direction Verified to
0x05B0 server to client fields
Field Bits Encoding Meaning
PartialGroupAllowed 1 unsigned Whether the player may queue for PrimeLevelDungeon and PrimeLevelAdventure without a full group. While it is false the client refuses a solo queue for them with NotInGroup, and a group short of the map's size with RequiresFullGroup.

0x05B8 MatchingEligibilityChanged

Sets the player's matching privileges, which decide the maps the player may queue for.

Opcode Direction Verified to
0x05B8 server to client fields
Field Bits Encoding Meaning
Privileges 32 unsigned The player's matching privileges, a mask. The client offers and queues a map only when the map requires none of these bits or the player holds one of those it requires, and otherwise refuses with PrivilegeRestricted; a group queue tests each member's privileges the same way, refusing with GroupMemberPrivilegeRestricted.

0x05BC MatchPendingCancelled

Cancels the pending match; the client raises MatchingCancelPendingGame.

Opcode Direction Verified to
0x05BC server to client fields
Field Bits Encoding Meaning
(none) 0

0x05BE MatchFinished

Marks the match finished; the client raises MatchFinished.

Opcode Direction Verified to
0x05BE server to client fields
Field Bits Encoding Meaning
(none) 0

0x05BF MatchEntered

Tells the client the player is in the match's instance; the client raises MatchEntered.

Opcode Direction Verified to
0x05BF server to client fields
Field Bits Encoding Meaning
GameMapId 32 unsigned The match's map, as a MatchingGameMap id, which the client keeps as the current match's.

0x05C0 MatchExited

Tells the client the player is out of the match's instance; the client raises MatchExited.

Opcode Direction Verified to
0x05C0 server to client fields
Field Bits Encoding Meaning
(none) 0

0x05C4 MatchReadyInProgress

Offers the player a place in a match already under way, with the allies' answers so far.

Opcode Direction Verified to
0x05C4 server to client fields
Field Bits Encoding Meaning
MatchType 5 unsigned The match's match type.
PendingAllies 32 unsigned How many allies have yet to accept.
AcceptedAllies 32 unsigned How many allies have accepted.

The client stores it as the pending match and raises MatchingGameReady for a match in progress, or MatchingGamePendingUpdate when the player is in the match's instance.

0x05C6 MatchJoined

Tells the client the player joined a match; the client clears the role check and the pending match and raises MatchJoined.

Opcode Direction Verified to
0x05C6 server to client fields
Field Bits Encoding Meaning
GameMapId 14 unsigned The match's map, as a MatchingGameMap id, which the client keeps as the current match's.

0x05CA MatchReady

Tells the player a match is ready for them to accept.

Opcode Direction Verified to
0x05CA server to client fields
Field Bits Encoding Meaning
MatchType 5 unsigned The match's match type.
PendingAllies 32 unsigned How many allies have yet to accept.
PendingEnemies 32 unsigned How many enemies have yet to accept.

The client stores it as the pending match, starts the time the player has to answer and raises MatchingGameReady for a new match.

0x05CC MatchPendingAccepted

Counts one more player of the pending match as accepted; the client raises MatchingGamePendingUpdate.

Opcode Direction Verified to
0x05CC server to client fields
Field Bits Encoding Meaning
Ally 1 unsigned Whether the player who accepted is an ally (true) or an enemy (false); the client moves one of that side from yet to answer to accepted.

0x05D9 MatchingPenalties

Sets the player's queue penalties, one per match type; the client raises MatchingPenaltyUpdated.

Opcode Direction Verified to
0x05D9 server to client fields
Field Bits Encoding Meaning
Penalties[0] 32 unsigned The player's queue penalty for each match type, indexed by MatchType: a duration in milliseconds, 0 for none.
Penalties[1] 32 unsigned
Penalties[2] 32 unsigned
Penalties[3] 32 unsigned
Penalties[4] 32 unsigned
Penalties[5] 32 unsigned
Penalties[6] 32 unsigned
Penalties[7] 32 unsigned
Penalties[8] 32 unsigned
Penalties[9] 32 unsigned
Penalties[10] 32 unsigned
Penalties[11] 32 unsigned
Penalties[12] 32 unsigned
Penalties[13] 32 unsigned
Penalties[14] 32 unsigned
Penalties[15] 32 unsigned

0x05DC MatchLeft

Tells the client the player left the match; the client resets its match state and raises MatchLeft.

Opcode Direction Verified to
0x05DC server to client fields
Field Bits Encoding Meaning
Unknown0 5 unsigned The client gives this value no meaning.

0x05DF MatchingQueueJoined

Adds a matching queue entry, filed under MatchType.

Opcode Direction Verified to
0x05DF server to client fields
Field Bits Encoding Meaning
Request the fields below The queue joined: its maps, game type and flags. The client takes the entry's match type from Entry, not from this record.
Request.MatchType 5 unsigned The queue's match type.
Request.GameMapIds count 32 unsigned
Request.GameMapIds array, counted by Request.GameMapIds count The maps queued for, as MatchingGameMap ids.
Request.GameMapIds[] 32 unsigned
Request.GameTypeId 14 unsigned The game type, as a MatchingGameType id.
Request.Flags 32 unsigned The queue flags. The client sends 0x40 by default, or AsMercenary (0x20) in its place when queueing as a mercenary, adds FindOthers when it looks for others and Veteran for a veteran queue, and keeps each only where the match type allows it (only Warplot allows 0x20 and 0x40). On an entry it receives in MatchingQueueJoined it adds GroupIsQueued when AsGroup is set, takes bit 0 as the mark of a random queue, and compares Veteran with the entry's own veteran flag.
Entry the fields below The entry's match type, how it was joined, and its times.
Entry.MatchType 5 unsigned The match type the entry is filed under.
Entry.AsGroup 1 unsigned Whether the entry was joined as a group; the client then sets GroupIsQueued in the entry's flags.
Entry.TimeInQueueMs 32 unsigned How long the entry has already waited, in milliseconds; the client counts its time in queue on from there.
Entry.AverageWaitTimeMs 32 unsigned The queue's average wait, in milliseconds.
Roles 32 unsigned The roles queued for, as a mask of Role.

For an entry already in its match the client stores the fields and does nothing else. Otherwise it also prints the joined text, raises MatchingJoinQueue, ends any role check, and stops the player's cast of one spell a GameFormula row names.

0x05E1 MatchingQueueOperationResult

Reports the result of a matching queue operation, with the queue state.

Opcode Direction Verified to
0x05E1 server to client purpose
Field Bits Encoding
Result 6 unsigned
State 4 unsigned

The client prints the result's text. On RemovedByServer it raises MatchLeft, on NotConfirmingRole MatchingRoleCheckCanceled, and on NotWaitingToAccept MatchingCancelPendingGame.

0x05E3 MatchingQueueStatusChanged

Sets which matching queues the player is in, the match type of the match they are in, and that of the role check under way.

Opcode Direction Verified to
0x05E3 server to client purpose
Field Bits Encoding
State 4 unsigned
ActiveMatchType 5 unsigned
RoleCheckMatchType 5 unsigned
QueuedTypes[0] 1 unsigned
QueuedTypes[1] 1 unsigned
QueuedTypes[2] 1 unsigned
QueuedTypes[3] 1 unsigned
QueuedTypes[4] 1 unsigned
QueuedTypes[5] 1 unsigned
QueuedTypes[6] 1 unsigned
QueuedTypes[7] 1 unsigned
QueuedTypes[8] 1 unsigned
QueuedTypes[9] 1 unsigned
QueuedTypes[10] 1 unsigned
QueuedTypes[11] 1 unsigned
QueuedTypes[12] 1 unsigned
QueuedTypes[13] 1 unsigned
QueuedTypes[14] 1 unsigned
QueuedTypes[15] 1 unsigned

The client applies State and QueuedTypes first, then stores ActiveMatchType and RoleCheckMatchType. It raises MatchLeft first only when the stored active match type is not None and differs from the new one.

0x05E6 MatchPvpInactivityAlert

Warns the player of their inactivity in a PvP match; the client raises MatchingPvpInactivityAlert.

Opcode Direction Verified to
0x05E6 server to client fields
Field Bits Encoding Meaning
RemainingTimeMs 32 unsigned The time remaining, in milliseconds.

0x05E7 PvpKillNotification

Reports a kill in PvP; the client raises PvpKillNotification with the victim's and the killer's names, the reason, the killer's class and the victim's team.

Opcode Direction Verified to
0x05E7 server to client fields
Field Bits Encoding Meaning
KillerType 2 unsigned; selects Killer The kind of Killer, which picks its record: 0 a player, 1 a creature, 2 one the client has no name for.
Killer union, selected by KillerType The killer.
Killer(0) when KillerType is 0 A killer or a victim who is a player.
Killer(0).PlayerId the fields below The player, by realm-scoped character id; the client asks the server for the name when it does not have it.
Killer(0).PlayerId.RealmId 14 unsigned The realm the id belongs to.
Killer(0).PlayerId.Id 64 unsigned The id within its realm. What it identifies, a character or a residence, depends on the member that holds it.
Killer(0).Class 5 unsigned The player's class; the kill board uses it for the killer only.
Killer(1) when KillerType is 1 A killer or a victim that is a creature.
Killer(1).UnitId 32 unsigned The creature, by unit id; the client takes the name from the unit when it has it.
Killer(1).CreatureId 18 unsigned The creature, as a Creature2 id; the client takes the name from that record when it does not know the unit.
Killer(2) when KillerType is 2 A killer or a victim the client has no name for.
Killer(2).Unknown0 1 unsigned The client gives this value no meaning.
VictimType 2 unsigned; selects Victim The kind of Victim, which picks its record: 0 a player, 1 a creature, 2 one the client has no name for.
Victim union, selected by VictimType The victim, in the same records as Killer.
Victim(0) when VictimType is 0 A killer or a victim who is a player.
Victim(0).PlayerId the fields below The player, by realm-scoped character id; the client asks the server for the name when it does not have it.
Victim(0).PlayerId.RealmId 14 unsigned The realm the id belongs to.
Victim(0).PlayerId.Id 64 unsigned The id within its realm. What it identifies, a character or a residence, depends on the member that holds it.
Victim(0).Class 5 unsigned The player's class; the kill board uses it for the killer only.
Victim(1) when VictimType is 1 A killer or a victim that is a creature.
Victim(1).UnitId 32 unsigned The creature, by unit id; the client takes the name from the unit when it has it.
Victim(1).CreatureId 18 unsigned The creature, as a Creature2 id; the client takes the name from that record when it does not know the unit.
Victim(2) when VictimType is 2 A killer or a victim the client has no name for.
Victim(2).Unknown0 1 unsigned The client gives this value no meaning.
VictimTeam 2 unsigned The victim's team.
DeathReason 3 unsigned How the victim died.

0x05F1 MatchingRoleCheckStarted

Starts a role check; the client marks a role check active and raises MatchingRoleCheckStarted.

Opcode Direction Verified to
0x05F1 server to client fields
Field Bits Encoding Meaning
RolesRequired 1 unsigned Whether the player must choose roles to answer the check.

0x05F2 MatchLookingForReplacements

Tells the client the match is looking for replacements; the client marks it so and raises MatchLookingForReplacements.

Opcode Direction Verified to
0x05F2 server to client fields
Field Bits Encoding Meaning
(none) 0

0x0604 MatchStoppedLookingForReplacements

Tells the client the match stopped looking for replacements; the client raises MatchStoppedLookingForReplacements.

Opcode Direction Verified to
0x0604 server to client fields
Field Bits Encoding Meaning
(none) 0

0x060A MatchingQueuedPlayers

Lists the players queued for a map; the client prints the list in chat.

Opcode Direction Verified to
0x060A server to client purpose
Field Bits Encoding
GameMapId 32 unsigned
Players count 32 unsigned
Players array, counted by Players count
Players[].PlayerId the fields below
Players[].PlayerId.RealmId 14 unsigned
Players[].PlayerId.Id 64 unsigned
Players[].Name varies wide string
Players[].Faction 14 unsigned
Players[].Unknown3 14 unsigned
Players[].Unknown4 14 unsigned
Players[].Unknown5 2 unsigned
Players[].Level 32 unsigned
Players[].Unknown7 3 unsigned
Players[].Unknown8 32 unsigned
Players[].Unknown9 1 unsigned
Players[].Unknown10 32 unsigned
Players[].Unknown11 32 float
Players[].Unknown12[0] the fields below
Players[].Unknown12[0].Unknown0 16 unsigned
Players[].Unknown12[0].Unknown1 8 unsigned
Players[].Unknown12[1] the fields below
Players[].Unknown12[1].Unknown0 16 unsigned
Players[].Unknown12[1].Unknown1 8 unsigned
Players[].Unknown12[2] the fields below
Players[].Unknown12[2].Unknown0 16 unsigned
Players[].Unknown12[2].Unknown1 8 unsigned
Players[].Unknown12[3] the fields below
Players[].Unknown12[3].Unknown0 16 unsigned
Players[].Unknown12[3].Unknown1 8 unsigned
Players[].Unknown12[4] the fields below
Players[].Unknown12[4].Unknown0 16 unsigned
Players[].Unknown12[4].Unknown1 8 unsigned
Players[].Unknown13 count 32 unsigned
Players[].Unknown13 array, counted by Players[].Unknown13 count
Players[].Unknown13[].Unknown0 15 unsigned
Players[].Unknown13[].Unknown1 16 unsigned

0x060D MatchVoteKickCancelled

Ends the vote to kick as cancelled; the client clears the vote's target and raises MatchVoteKickEnd.

Opcode Direction Verified to
0x060D server to client fields
Field Bits Encoding Meaning
(none) 0

0x0612 MatchVoteKickFailed

Ends the vote to kick as failed; the client clears the vote's target and raises MatchVoteKickEnd.

Opcode Direction Verified to
0x0612 server to client fields
Field Bits Encoding Meaning
(none) 0

0x0614 MatchVoteKickBegin

Starts a vote to kick a player from the match; unless the player started it, the client keeps the target and raises MatchVoteKickBegin with it.

Opcode Direction Verified to
0x0614 server to client purpose
Field Bits Encoding
InitiatorId the fields below
InitiatorId.RealmId 14 unsigned
InitiatorId.Id 64 unsigned
TargetId the fields below
TargetId.RealmId 14 unsigned
TargetId.Id 64 unsigned

0x0616 MatchVoteKickCooldown

Reports a vote to kick held back by a cooldown.

Opcode Direction Verified to
0x0616 server to client purpose
Field Bits Encoding
Result 6 unsigned
Unknown1 32 unsigned

On PersonalKickCooldown or GlobalKickCooldown the client keeps the result and prints a time in the matching text.

0x061A MatchVoteKickSucceeded

Ends the vote to kick as passed; the client clears the vote's target and raises MatchVoteKickEnd.

Opcode Direction Verified to
0x061A server to client fields
Field Bits Encoding Meaning
(none) 0

0x061F MatchVoteSurrenderFailed

Ends the vote to surrender as failed; the client marks no surrender vote running and raises MatchVoteSurrenderEnd.

Opcode Direction Verified to
0x061F server to client fields
Field Bits Encoding Meaning
(none) 0

0x0621 MatchVoteSurrenderBegin

Starts a vote to surrender the match; the client marks a surrender vote running and raises MatchVoteSurrenderBegin.

Opcode Direction Verified to
0x0621 server to client fields
Field Bits Encoding Meaning
(none) 0

0x0623 MatchOperationResult

Reports the result of a match operation.

Opcode Direction Verified to
0x0623 server to client fields
Field Bits Encoding Meaning
Result 6 unsigned The result.
CooldownMs 32 unsigned With a surrender cooldown result, the cooldown in milliseconds, which the client counts from the message's arrival.

On PersonalSurrenderCooldown or GlobalSurrenderCooldown the client keeps the result and the cooldown, and holds back MatchVoteSurrenderInitiate until the cooldown has run out; on any other result it prints that result's text.

0x0628 MatchingAverageWaitTime

Sets the average wait of one matching queue; for an entry not in its match the client also raises MatchingAverageWaitTimeUpdated.

Opcode Direction Verified to
0x0628 server to client fields
Field Bits Encoding Meaning
MatchType 5 unsigned The match type of the queue, the one its entry is filed under.
AverageWaitTimeMs 32 unsigned The queue's average wait, in milliseconds.

Client to server

0x05B2 MatchingRoleCheckResponse

The player's answer to a role check: the roles chosen, or a refusal.

Opcode Direction Verified to
0x05B2 client to server fields
Field Bits Encoding Meaning
MatchType 5 unsigned The match type of the role check answered, as RoleCheckMatchType last set it, so None when no role check's type is set.
Roles 32 unsigned The roles the player chose, as a mask of Role, limited to the roles the player's class can fill.
Accepted 1 unsigned Whether the player confirmed the role check (true) or declined it (false).

0x05B4 MatchingQueueLeaveAll

Leaves every matching queue the player is in.

Opcode Direction Verified to
0x05B4 client to server fields
Field Bits Encoding Meaning
(none) 0

0x05B5 MatchingQueueLeave

Leaves one matching queue.

Opcode Direction Verified to
0x05B5 client to server fields
Field Bits Encoding Meaning
MatchType 5 unsigned The match type of the queue to leave, the one its entry is filed under.

0x05B6 MatchingQueueLeaveAsGroup

Leaves one matching queue the player joined as a group.

Opcode Direction Verified to
0x05B6 client to server fields
Field Bits Encoding Meaning
MatchType 5 unsigned The match type of the queue to leave, the one its entry is filed under.

0x05C8 MatchReadyResponse

The player's answer to a ready match.

Opcode Direction Verified to
0x05C8 client to server fields
Field Bits Encoding Meaning
Accepted 1 unsigned Whether the player accepts the match (true) or declines it (false); on a refusal the client raises MatchingCancelPendingGame.

0x05D1 MatchVoteKickInitiate

Starts a vote to kick a player from the match; MatchingGameLib.InitiateVoteToKick sends it.

Opcode Direction Verified to
0x05D1 client to server fields
Field Bits Encoding Meaning
TargetId the fields below The group member to kick, by realm-scoped character id; the client chooses the target among the group's members and never names the player themself.
TargetId.RealmId 14 unsigned The realm the id belongs to.
TargetId.Id 64 unsigned The id within its realm. What it identifies, a character or a residence, depends on the member that holds it.

0x05D3 MatchVoteSurrenderInitiate

Starts a vote to surrender the match.

Opcode Direction Verified to
0x05D3 client to server fields
Field Bits Encoding Meaning
(none) 0

The client sends it while no surrender vote runs and the active match type is a dungeon, an adventure, a warplot or a shiphand, unless a surrender cooldown MatchOperationResult set is still running.

0x05D5 MatchLookForReplacements

Asks the match to look for players to fill the places it has open.

Opcode Direction Verified to
0x05D5 client to server fields
Field Bits Encoding Meaning
Roles 32 unsigned The roles to look for, as a mask of Role.

0x05DA MatchLeave

Leaves the match; MatchingGameLib.LeaveGame sends it while the player is in one.

Opcode Direction Verified to
0x05DA client to server fields
Field Bits Encoding Meaning
(none) 0

0x05EF MatchingQueueJoin

Joins a matching queue; MatchMakingLib.Queue sends it.

Opcode Direction Verified to
0x05EF client to server fields
Field Bits Encoding Meaning
Request the fields below The queue to join.
Request.MatchType 5 unsigned The queue's match type.
Request.GameMapIds count 32 unsigned
Request.GameMapIds array, counted by Request.GameMapIds count The maps queued for, as MatchingGameMap ids.
Request.GameMapIds[] 32 unsigned
Request.GameTypeId 14 unsigned The game type, as a MatchingGameType id.
Request.Flags 32 unsigned The queue flags. The client sends 0x40 by default, or AsMercenary (0x20) in its place when queueing as a mercenary, adds FindOthers when it looks for others and Veteran for a veteran queue, and keeps each only where the match type allows it (only Warplot allows 0x20 and 0x40). On an entry it receives in MatchingQueueJoined it adds GroupIsQueued when AsGroup is set, takes bit 0 as the mark of a random queue, and compares Veteran with the entry's own veteran flag.
Roles 32 unsigned The roles queued for, as a mask of Role.
PrimeLevel 32 unsigned The prime level asked for. The client lowers it to the smallest ceiling among the prime-level maps queued for, each the level the player has unlocked there less the map's offset, capped at the map's maximum; it sends 0 when it queues no prime-level map.

0x05F3 MatchingQueueJoinAsGroup

Joins a matching queue as a group; MatchMakingLib.QueueAsGroup sends it.

Opcode Direction Verified to
0x05F3 client to server fields
Field Bits Encoding Meaning
Request the fields below The queue to join.
Request.MatchType 5 unsigned The queue's match type.
Request.GameMapIds count 32 unsigned
Request.GameMapIds array, counted by Request.GameMapIds count The maps queued for, as MatchingGameMap ids.
Request.GameMapIds[] 32 unsigned
Request.GameTypeId 14 unsigned The game type, as a MatchingGameType id.
Request.Flags 32 unsigned The queue flags. The client sends 0x40 by default, or AsMercenary (0x20) in its place when queueing as a mercenary, adds FindOthers when it looks for others and Veteran for a veteran queue, and keeps each only where the match type allows it (only Warplot allows 0x20 and 0x40). On an entry it receives in MatchingQueueJoined it adds GroupIsQueued when AsGroup is set, takes bit 0 as the mark of a random queue, and compares Veteran with the entry's own veteran flag.
Roles 32 unsigned The roles queued for, as a mask of Role.
PrimeLevel 32 unsigned The prime level asked for, as PrimeLevel gives it.

0x05F8 MatchingQueueRandom

Joins the random matching queue of a match type.

Opcode Direction Verified to
0x05F8 client to server fields
Field Bits Encoding Meaning
MatchType 5 unsigned The queue's match type.
Flags 32 unsigned The queue flags, as Flags carries them.
Roles 32 unsigned The roles queued for, as a mask of Role. For Dungeon and Adventure the client sends at least one, and refuses with Role instead of sending none.

0x05F9 MatchingQueueRandomAsGroup

Joins the random matching queue of a match type as a group.

Opcode Direction Verified to
0x05F9 client to server fields
Field Bits Encoding Meaning
MatchType 5 unsigned The queue's match type.
Flags 32 unsigned The queue flags, as Flags carries them.
Roles 32 unsigned The roles queued for, as a mask of Role. For Dungeon and Adventure the client sends at least one, and refuses with Role instead of sending none.

0x0602 MatchStopLookingForReplacements

Asks the match to stop looking for replacements; the client sends it from the group leader while the match is looking.

Opcode Direction Verified to
0x0602 client to server fields
Field Bits Encoding Meaning
(none) 0

0x0606 MatchTransferIn

Asks to be moved into the current match; the client sends it only when the match's type allows it.

Opcode Direction Verified to
0x0606 client to server fields
Field Bits Encoding Meaning
(none) 0

0x0617 MatchVoteKickCast

The player's vote on a vote to kick; the client clears the vote's target once it sends it.

Opcode Direction Verified to
0x0617 client to server fields
Field Bits Encoding Meaning
TargetId the fields below The player the vote would kick, as TargetId gave it.
TargetId.RealmId 14 unsigned The realm the id belongs to.
TargetId.Id 64 unsigned The id within its realm. What it identifies, a character or a residence, depends on the member that holds it.
Vote 1 unsigned The player's vote on the kick.

0x0624 MatchVoteSurrenderCast

The player's vote on a vote to surrender; the client sends it while a surrender vote runs.

Opcode Direction Verified to
0x0624 client to server fields
Field Bits Encoding Meaning
Vote 1 unsigned The player's vote on the surrender.

Where the code lives

Piece Path
Message declarations Source/NexusTomorrow.Network.World/Message/Model/MatchingGame/
This page's generator Tools/NexusTomorrow.ProtocolReference/

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