Releases: Niborian/KSA-Multiplayer-Mod
Release list
KSA Multiplayer v0.4.3 Beta 1
This beta fixes delayed and uneven nearby vessel movement discovered during live two-player testing. Position interpolation now uses real elapsed time, movement queues retain at most four snapshots and coalesce to the newest state, nearby updates run at 15 Hz, and automatic company time jumps have been removed. Both players must install v0.4.3 and restart KSA before reconnecting.
KSA Multiplayer v0.4.2 Beta 1
Fixes the confirmed remote-vessel rendering failure. Clients now transfer compressed KSA part trees so locally-created ships can be reconstructed and rendered by other players. Failed creation retries are bounded to prevent log and CPU spikes. Both players must install this version, restart KSA, select the server configured Solar System (Sol), and reconnect.
KSA Multiplayer v0.4.1 Beta 1
Fixes remote vessels appearing on the map but not in the 3D scene. Multiplayer sessions now temporarily hide old local vessels and restore them on disconnect without changing save data. This release also uses a stable custom player-roster protocol to avoid the observed Wine server serialization crash and writes client logs to %LOCALAPPDATA%\KSA-Multiplayer\logs.
KSA Multiplayer v0.4.0 Beta 1
Major multiplayer protocol update: an empty authoritative shared universe, late-join vessel replay, multiple persistent vessels, live sequenced position sync, verified teleport, and persistent solo/shared companies. All clients and the dedicated server must use v0.4.0 or newer.
KSA Multiplayer v0.3.8 Beta 1
Fixes player teleport for orbital and surface vehicles, sends live physics positions, and adds smooth 20 Hz synchronization when players are within 100 metres. This installer updates the multiplayer client only; dedicated servers remain separately deployed.
KSA Multiplayer v0.3.7 Beta 1
This beta fixes the multiplayer issues found during two-player testing.
Highlights:
- removes the sender-side chat echo, so messages appear once
- repairs explicit time synchronization for KSA 2026.7
- propagates teleport targets to current simulation time
- reports unsupported cross-body teleport attempts instead of failing silently
- adds Clone ship, creating a controllable local copy of another player's synced craft
Installation:
- Close Kitten Space Agency.
- Download and run KSA-Multiplayer-Setup-v0.3.7-beta.1.exe.
- Select the KSA installation folder.
- Launch using the KSA with Mods desktop shortcut.
Both players must update to 0.3.7. Setup installs only the client and managed StarMap/.NET dependencies; it does not start a local dedicated server.
SHA-256: 913A93E78E1033ABAA6B82BAF8EA8FC85401299AAF76115CD3E8FD4F3A61249F
KSA Multiplayer v0.3.6 Beta 1
KSA Multiplayer v0.3.6 Beta 1
This beta adds server-advertised browser login, DPAPI-protected persistent authentication, the authenticated server-manager dashboard, corrected authenticated player names/counts, and a fix for periodic universe-time jumps.
Installation:
- Close Kitten Space Agency.
- Download and run KSA-Multiplayer-Setup-v0.3.6-beta.1.exe.
- Select the KSA installation folder.
- Launch KSA using the KSA with Mods desktop shortcut.
Setup installs only the multiplayer client and its managed StarMap/.NET dependencies. It does not install or start a dedicated server on the player PC.
This is a beta while multiplayer synchronization receives broader in-game testing.
SHA-256: 4F9EA2D93A5F7C0DC8B900F05110BF2279A2CE11A2F45C39EE553A3C5FFEE8F2