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v0.3.0 — Linux dedicated-server support
The dedicated-server release — run LiveNBT inside a Linux (or any) Minecraft 26.2 dedicated server and edit it remotely from Windows.
What is new
- Linux / dedicated-server support — load the agent into a vanilla 26.2 dedicated server and connect the app by IP to see every online player, their inventories, and all world data live. Full walkthrough in the README (bind/token, firewall, SSH tunnel, systemd notes).
- Fixes: correct tick/stop hook placement (no double-fire on servers, verified against the real 26.2 client and server jars), IPv6 hosts, multi-player connect UX, per-server tree isolation, owner-only (
0600) token file on Linux, and hardened remote-bind guidance. Agent failures now degrade to "editing disabled" instead of crashing the game.
Downloads
LiveNBT.App.exe— the standalone Windows editor. Download and run it; no install, no .NET, no launch arguments. Use ⚡ Attach to Minecraft for singleplayer, or add a profile with your server IP for remote editing.livenbt-agent.jar— the agent for a dedicated server (Linux or Windows). Add-javaagent:livenbt-agent.jar -Dnet.bytebuddy.experimental=trueto your server start command, setbind/tokeninconfig/livenbt.json, then connect the app to<server-ip>:25599.LiveNBT-Setup.exe— optional Windows installer that wires the-javaagentargument into your launcher profile (antivirus-friendly; no runtime injection).
Full changelog: https://github.com/Nitro70/LiveNBTEditor/blob/main/CHANGELOG.md
.exe files are unsigned, so Windows SmartScreen may warn on first run ("More info" → "Run anyway"). The ⚡ Attach feature uses runtime code injection, which strict antivirus (e.g. Bitdefender) may flag — add an exception, use the installer, or use the dedicated-server jar path.