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Fixed a flawed method call that could cause accessories in different slots to change to the first accessory of the same category as the one you replaced when importing a new accessory. The same bug could also occur when loading a character in some occasions.
Unpack zipfile into the game root folder (there should be /runtimes/win-x64/native/assimp.dll and a /BepInEx/plugins/AssetImport folder containing KKS_AssetImport.dll, LitJSON.dll and StirlingLabs.Assimp.Net.dll)