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BlendShapeEditor Prerelease v0.3.1

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@Njaecha Njaecha released this 13 Jun 23:28
· 34 commits to main since this release

Fixed

  • T-Pose Bug: The mesh no longer reverts to the current animation-pose when entering edit mode on a character while the character is posed with IK/FK.
  • Edit mode will be correctly exited when deleting an object in Studio while it is being edited.
  • It is no longer possible to bake to blend-shape when a blend-shape with the entered name already exists on the mesh.
  • A bug was fixed that caused the game to freeze and hand on some meshes. By @rnetiks

Improved

  • Separate Baking: It is now possible to bake each layer into an individual blend-shape. The name of the blend-shape will be the entered name + the layer-name. [Enabled by default]
  • A new display-mode for the vertex dots was added which only displays the dots currently being interacted, to reduce visual clutter on high-poly meshes.
  • The size of the vertex dots can now be changed in the plugin settings.
  • A new setting was added that toggles if sliding the weight slider of an layer should create undo-entries. [Disabled by default]

Fixed over 0.3.0

  • Fixed a bug that made the plugin crash out in maker.