Repository navigation
BlendShapeEditor Prerelease v0.3.1
Pre-release
Pre-release
Fixed
- T-Pose Bug: The mesh no longer reverts to the current animation-pose when entering edit mode on a character while the character is posed with IK/FK.
- Edit mode will be correctly exited when deleting an object in Studio while it is being edited.
- It is no longer possible to bake to blend-shape when a blend-shape with the entered name already exists on the mesh.
- A bug was fixed that caused the game to freeze and hand on some meshes. By @rnetiks
Improved
- Separate Baking: It is now possible to bake each layer into an individual blend-shape. The name of the blend-shape will be the entered name + the layer-name. [Enabled by default]
- A new display-mode for the vertex dots was added which only displays the dots currently being interacted, to reduce visual clutter on high-poly meshes.
- The size of the vertex dots can now be changed in the plugin settings.
- A new setting was added that toggles if sliding the weight slider of an layer should create undo-entries. [Disabled by default]
Fixed over 0.3.0
- Fixed a bug that made the plugin crash out in maker.