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BlendShapeEditor Prerelease v0.5.1
Pre-release
Pre-release
Fixed:
- Fixed a UI draw error when switching outfits or otherwise making a renderer unavailable that had blendshapes while the UI is open.
- Fixed the order or wireframe display modes to be the same as the vertex dots: All -> Backface Culling -> Interact Only
- The through-selection of the box selection in gizmo mode is now dependent on the culling mode of the vertex dots rather than the wireframe.
- The list of layers now dynamically adjusts its height to the available space rather than having a fixed height.
Added:
- In addition to the "preview" slider there is also a "Hide" button (H) on the layers now that hides the layer without affecting its weight or its contribution to baking.
Changelog Update 0.5.0
New
- Upgraded to BSC's new API for registering BlendShapes.
- New feature: Edit BlendShapes
- Renderer's that already have BlendShapes have an new indicator in the list.
- Selecting on of them will reveal a new menu at the bottom where you can choose an preexisting BlendShape to edit.
- The deltas for the chosen BlendShape will be imported as a layer into the editor. You can edit on top of this edit or remove it and create your own edits.
- The deformation state that you seen when you click bake will become the new 100% state of the BlendShape you opened.
- A new slider to "preview" the edits you made without affecting the layers of the deformation when baking was introduced.
- A new toggle to enable/disable normal recalculation was introduced.
- Previously normals would always have been recalculated for the affected vertices. This caused problem on some meshes like the face.
- A new mode for the wireframe was introduced to hide it everywhere except where you are editing. (Similar to the interact only mode for the vertex dots)
Updated/Improved
- Minor UI improvements.
Important:
This requires the new v2.0 of BlendShapeCreator