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BlendShapeEditor Prerelease v0.5.1

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@Njaecha Njaecha released this 18 Aug 21:34
· 25 commits to main since this release

Fixed:

  • Fixed a UI draw error when switching outfits or otherwise making a renderer unavailable that had blendshapes while the UI is open.
  • Fixed the order or wireframe display modes to be the same as the vertex dots: All -> Backface Culling -> Interact Only
  • The through-selection of the box selection in gizmo mode is now dependent on the culling mode of the vertex dots rather than the wireframe.
  • The list of layers now dynamically adjusts its height to the available space rather than having a fixed height.

Added:

  • In addition to the "preview" slider there is also a "Hide" button (H) on the layers now that hides the layer without affecting its weight or its contribution to baking.

Changelog Update 0.5.0

New

  • Upgraded to BSC's new API for registering BlendShapes.
  • New feature: Edit BlendShapes
    • Renderer's that already have BlendShapes have an new indicator in the list.
    • Selecting on of them will reveal a new menu at the bottom where you can choose an preexisting BlendShape to edit.
    • The deltas for the chosen BlendShape will be imported as a layer into the editor. You can edit on top of this edit or remove it and create your own edits.
    • The deformation state that you seen when you click bake will become the new 100% state of the BlendShape you opened.
  • A new slider to "preview" the edits you made without affecting the layers of the deformation when baking was introduced.
  • A new toggle to enable/disable normal recalculation was introduced.
    • Previously normals would always have been recalculated for the affected vertices. This caused problem on some meshes like the face.
  • A new mode for the wireframe was introduced to hide it everywhere except where you are editing. (Similar to the interact only mode for the vertex dots)

Updated/Improved

  • Minor UI improvements.

Important:

This requires the new v2.0 of BlendShapeCreator