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TLD RevaMP 0.67.1
The host notices impossible teleports and speeds, the question to download the host's mods no longer disappears when you join from inside a world, and dedicated servers get a settings file, autosaves and per-player saves.
Everyone must update. Players on different versions can't join each other (the game tells you).
Install
You need The Long Drive on Steam, beta branch: Steam > Library > right-click The Long Drive > Properties > Betas > choose beta. Back up your saves first (Documents\TheLongDrive\Saves). This is a test build.
Windows
- Download TLD-RevaMP-0.67.1.zip below.
- Steam > right-click The Long Drive > Manage > Browse local files.
- Copy everything from the zip into that folder.
winhttp.dllmust sit next toTheLongDrive.exe. - Start the game. The overlay in the top left shows "TLD Revamp 0.67.1".
Linux / Steam Deck (Proton): same as Windows, then add this to Steam > The Long Drive > Properties > General > Launch options:
WINEDLLOVERRIDES="winhttp=n,b" %command%
Updating from an earlier RevaMP: close the game and copy everything from the zip over the old files (say yes to replace). Your saves and settings stay.
Remove any other mod loader (TLDLoader/ModLoader) from the game folder first. INSTALL.txt in the zip has the same steps, plus how to uninstall.
New
- The host notices cheating movement. If a player or their car moves farther or faster than is possible (teleporting themselves, for example), the host sees one line in its chat and it is written to the log. Nobody is kicked or blocked. Teleport requests the host accepted (
/tpa) don't count. - Dedicated servers: a
[Server]section inBepInEx\config\tldrevamp.core.cfgwith the port, a password, the player limit, teleport requests on or off and their cooldown, and how often the world saves (every 5 minutes by default). Players' own things are kept for them on a dedicated server too, as on a normal host.
Fixed
- Downloading the host's mods answered "no" by itself when you joined from inside a world with the pause menu closed. The question now opens the pause menu, so you see it.
The example mods are unchanged: Head Unit 0.1.0 and Car Trailer 0.1.0 (attached again here).
Reports
If something looks wrong, press Page Down right away to save a report (BepInEx\tldrevamp-feedback). If you turned on Settings > Revamp > Debugging > "Send my reports to the host", the host gets a copy too.
Tested between two PCs over the Steam relay.
Known:
- A building missing for one player while its contents are there: we couldn't make this happen with two copies of the same game version; a player with a different game version is announced in chat when they join. If you see it, press Page Down right away.
- A car that rolls down a slope on its own can end up slightly off (about 2 m) on the other players' screens.
- If the host quits without saving right after you picked something up, that thing can turn up twice the next time.
- The teleport-request setting is not remembered when the host restarts the game.
- A car carried on a trailer can look up to about 1 m off the trailer for a moment to other players while the host tows it (it stays on the bed).
- The example mods are first versions: expect rough edges, and press Page Down if something goes wrong.