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TLD RevaMP 0.68.1
Fixes for the three biggest problems from the last playtests: items in a car now go with it when someone else takes the wheel, cars no longer come back missing parts, and a check for buildings one player sees and another doesn't.
Everyone must update. Players on different versions can't join each other (the game tells you).
Install
You need The Long Drive on Steam, beta branch: Steam > Library > right-click The Long Drive > Properties > Betas > choose beta. Back up your saves first (Documents\TheLongDrive\Saves). This is a test build.
Windows
- Download TLD-RevaMP-0.68.1.zip below.
- Steam > right-click The Long Drive > Manage > Browse local files.
- Copy everything from the zip into that folder.
winhttp.dllmust sit next toTheLongDrive.exe. - Start the game. The overlay in the top left shows "TLD Revamp 0.68.1".
Linux / Steam Deck (Proton): same as Windows, then add this to Steam > The Long Drive > Properties > General > Launch options:
WINEDLLOVERRIDES="winhttp=n,b" %command%
Updating from an earlier RevaMP: close the game and copy everything from the zip over the old files (say yes to replace). Your saves and settings stay.
Remove any other mod loader (TLDLoader/ModLoader) from the game folder first. INSTALL.txt in the zip has the same steps, plus how to uninstall.
Fixed
- Items in a car go with the car. When another player took over your car, the things lying in it or stored in it (food, jerry cans, lamps…) stayed yours, both games pushed them around, and the car could be flung and wrecked. Now whoever drives the car takes over what is in it, and something the other player picks up in your car comes back to you when they let go. Things stored in a moving car no longer show a few metres behind it on the other players' screens.
- Cars keep their parts. A car that went far away and came back could be missing wheels, doors, the hood or the engine on another player's screen, and the save kept it that way. Parts bolted to a car now always come back with it. Older saves are repaired when they load: parts that were left behind come back onto their car. Parts that really came off stay where they fell and can be bolted back by hand.
- Buildings one player sees and another doesn't: your draw-distance setting decides how far away buildings appear, so with different settings a building a few km away can be on one screen only. If a building is missing for one player right next to it, the host's log now names it and where it is: press Page Down and send the report.
Example mods
Unchanged: Head Unit 0.2.0 and Car Trailer 0.1.1 (same files as with 0.68.0).
Reports
If something looks wrong, press Page Down right away to save a report (BepInEx\tldrevamp-feedback). If you turned on Settings > Revamp > Debugging > "Send my reports to the host", the host gets a copy too.
Tested between two PCs over the Steam relay.
Known:
- A building missing for one player while they stand next to it: not reproduced yet; the host's report now names it. Press Page Down right away if you see it.
- A car that rolls down a slope on its own can end up slightly off (about 2 m) on the other players' screens.
- If the host quits without saving right after you picked something up, that thing can turn up twice the next time.
- The teleport-request setting is not remembered when the host restarts the game.
- A car carried on a trailer can look up to about 1 m off the trailer for a moment to other players while the host tows it (it stays on the bed).
- The example mods are first versions: expect rough edges, and press Page Down if something goes wrong.