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TLD RevaMP 0.68.2
Hats, caps, glasses, helmets and masks now show up on the player wearing them, for everyone. Fixes from the last playtest, and the host now checks who joins and what each player sends.
Everyone must update. Players on different versions can't join each other (the game tells you).
Install
You need The Long Drive on Steam, beta branch: Steam > Library > right-click The Long Drive > Properties > Betas > choose beta. Back up your saves first (Documents\TheLongDrive\Saves). This is a test build.
Windows
- Download TLD-RevaMP-0.68.2.zip below.
- Steam > right-click The Long Drive > Manage > Browse local files.
- Copy everything from the zip into that folder.
winhttp.dllmust sit next toTheLongDrive.exe. - Start the game. The overlay in the top left shows "TLD Revamp 0.68.2".
Linux / Steam Deck (Proton): same as Windows, then add this to Steam > The Long Drive > Properties > General > Launch options:
WINEDLLOVERRIDES="winhttp=n,b" %command%
Updating from an earlier RevaMP: close the game and copy everything from the zip over the old files (say yes to replace). Your saves and settings stay.
Remove any other mod loader (TLDLoader/ModLoader) from the game folder first. INSTALL.txt in the zip has the same steps, plus how to uninstall.
Fixed
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What you wear is shown to the other players. Before, a hat or a pair of glasses you put on wasn't really on you for the others: it trailed after your head (metres behind you as a passenger in a moving car), and another player could take it off your head by grabbing it. Now it sits on your head on every screen, also in cars, and nobody else can take it while you wear it. Taking it off or dropping it shows for everyone. Someone who joins later sees what everybody already wears.
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The host's glasses no longer end up on the joiner. If the host was wearing something before starting the game, a player joining got it put on their own head.
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What you wear comes back with you. Leave and join again, and your hat or glasses are on your head again, as with the things in your pockets.
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Something you take out of a car or off a pallet shows where you put it. Before, a jerry can taken off the back seat and set down a few metres away still sat on the seat on the other players' screens.
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You can grab something lying in a car while someone drives it. Before, the host refused it as if you were taking over the car.
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A part destroyed in an explosion is gone for everyone. When a fuel tank went off (a crash, a shot), the part it sat in, such as a radiator, vanished only for the car's owner; the others still saw it.
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Bats no longer flood the game's log. A bat that hadn't woken up yet logged a warning every frame (millions of lines in a long session). Thanks to AnonymousTLD for the fix (#2).
Safer hosting
- A player is who Steam says they are: joining under someone else's Steam ID (to take their pockets or place) is refused.
- One player can only change an object they are next to, and can't flood the host with new objects, messages or reports. Normal play stays well below the limits.
- The host's file of players' pockets and positions is written safely: stopping the game at the wrong moment no longer loses it.
For developers
The test tools are now in the public repo, with a guide to building and testing (docs/CONTRIBUTING.md, tools/README.md). You decompile the game yourself; nothing of the game's code is in the repo.
Example mods
Unchanged: Head Unit 0.2.0 and Car Trailer 0.1.1 (same files as with 0.68.1).
Reports
If something looks wrong, press Page Down right away to save a report (BepInEx\tldrevamp-feedback). If you turned on Settings > Revamp > Debugging > "Send my reports to the host", the host gets a copy too.
Tested between two PCs over the Steam relay.
Known:
- The Car01's radiator doesn't break when its tank goes off: the game's own code stops partway (also in single player). Other cars' radiators do.
- Right after a player comes back to a car, its doors and mirrors can look about 1 m off for a few seconds on the other screen (seen once in two test runs; it corrects itself).
- Worn things, not tested yet: dying while wearing something, a wearer far away from you, three or more players, lighting a cigarette from its pack (it goes on your face), and the host saving and reloading while a player who left had a hat on. Press Page Down if one of them looks wrong.
- A building missing for one player while they stand next to it: not reproduced yet; the host's report now names it. Press Page Down right away if you see it.
- A car that rolls down a slope on its own can end up slightly off (about 2 m) on the other players' screens.
- If the host quits without saving right after you picked something up, that thing can turn up twice the next time.
- The teleport-request setting is not remembered when the host restarts the game.
- A car carried on a trailer can look up to about 1 m off the trailer for a moment to other players while the host tows it (it stays on the bed).
- The example mods are first versions: expect rough edges, and press Page Down if something goes wrong.