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TLD RevaMP 0.68.4

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@Normal99 Normal99 released this 17 Oct 12:38
· 1 commit to main since this release

Sandstorms are much rarer, most of them pass by in the distance, and they die down after a while. A new setting picks how often they come.

Everyone must update. Players on different versions can't join each other (the game tells you).

Install

You need The Long Drive on Steam, beta branch: Steam > Library > right-click The Long Drive > Properties > Betas > choose beta. Back up your saves first (Documents\TheLongDrive\Saves). This is a test build.

Windows

  1. Download TLD-RevaMP-0.68.4.zip below.
  2. Steam > right-click The Long Drive > Manage > Browse local files.
  3. Copy everything from the zip into that folder. winhttp.dll must sit next to TheLongDrive.exe.
  4. Start the game. The overlay in the top left shows "TLD Revamp 0.68.4".

Linux / Steam Deck (Proton): same as Windows, then add this to Steam > The Long Drive > Properties > General > Launch options:

WINEDLLOVERRIDES="winhttp=n,b" %command%

Updating from an earlier RevaMP: close the game and copy everything from the zip over the old files (say yes to replace). Your saves and settings stay.

Remove any other mod loader (TLDLoader/ModLoader) from the game folder first. INSTALL.txt in the zip has the same steps, plus how to uninstall.

Fixed

  • Sandstorms no longer find you at every stop in the desert. Before, every storm came up 1.5 km from a player heading straight at them, one every 15 to 45 minutes, and kept going until it left the sand. So almost any building you stopped at in the desert got one, and they nearly always reached you. Now a storm comes every 30 to 75 minutes while you're on sand, 4 in 10 come your way and the others pass by in the distance, and each one dies down after 15 to 30 minutes.

New setting

  • Settings > Revamp > World > Sandstorms: Off, Rare (one every 1 to 2.5 hours, a quarter come your way), Normal (the default) or Often (every 15 to 45 minutes, most come your way, close to how it was). In multiplayer the host's setting counts.

Example mods

Unchanged: Head Unit 0.2.0 and Car Trailer 0.1.1 (same files as with 0.68.3).

Reports

If something looks wrong, press Page Down right away to save a report (BepInEx\tldrevamp-feedback). If you turned on Settings > Revamp > Debugging > "Send my reports to the host", the host gets a copy too.

Tested between two PCs over the Steam relay.

Known:

  • A storm that was already there when you saved starts its 15 to 30 minutes again when you load the save.
  • A hat you wore when you left is back on your head when you return, but the other players may not see it there (seen in tests, also with 0.68.2; being looked at).
  • Right after a player comes back to a car, its doors and mirrors can look about 1 m off for a few seconds on the other screen (seen once; it corrects itself).
  • Worn things, not tested yet: dying while wearing something, a wearer far away from you, three or more players, lighting a cigarette from its pack (it goes on your face), and the host restarting while a player who left had a hat on. Press Page Down if one of them looks wrong.
  • A building missing for one player while they stand next to it: not reproduced yet; the host's report now names it. Press Page Down right away if you see it.
  • A car that rolls down a slope on its own can end up slightly off (about 2 m) on the other players' screens.
  • A car carried on a trailer can look up to about 1 m off the trailer for a moment to other players while the host tows it (it stays on the bed).
  • The example mods are first versions: expect rough edges, and press Page Down if something goes wrong.