Repository navigation
BannerlordVR v0.2.0 Alpha - Physical Motion Controls
BannerlordVR v0.2.0 Alpha — physical motion controls
Built and tested against Bannerlord v1.4.8 OR v1.5.5. Requires Bannerlord.Harmony. Single-player only.
What's new
- Swing and thrust to attack; block with your weapon or shield.
- Tracked hands, body holsters, grabbing, two-handed grips, and throwing.
- Manual bows and crossbows: grab ammunition, load, draw/span, and shoot.
- Body IK, room-scale movement, horse reins, ladder climbing, and siege interactions.
- Controller menu pointing, wrist HUD, campaign-map controls, and calibration.
- War Sails Supported
Install
- Download BannerlordVR-0.2.0-alpha.1.zip below.
- Extract into your Bannerlord folder, producing `Modules/BannerlordVR
- Start VDXR or SteamVR and select it as the active OpenXR runtime.
- Enable Harmony, then Bannerlord VR below it in the launcher.
End or Press and hold both Grip button for 3s opens VR settings; F10 or Press and hold Left Stick recenters , . Full controls and setup.
Make sure you disable this graphical settings:
- Motion blur
- Film grain
- depth of field
Known issues
Alpha quality: unfinished menus/interactions, demanding performance, and possible crashes. AFR is optional; depth reprojection is experimental. A handled view-restoration error may appear during shutdown.
-Meta/Oculus OpenXR is unsupported.
-Some weapons and Shields are misaligned.
-Holsters are not accurate.
-Campaign map UI issues.
-Pre battle formation is janky.
Simple changelog. Report bugs with both BannerlordVR.log and BannerlordVR.Native.log from Documents → Mount and Blade II Bannerlord → Logs.