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BannerlordVR v0.2.0 Alpha - Physical Motion Controls

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@NotLooky NotLooky released this 13 Oct 16:31

BannerlordVR v0.2.0 Alpha — physical motion controls

Built and tested against Bannerlord v1.4.8 OR v1.5.5. Requires Bannerlord.Harmony. Single-player only.

What's new

  • Swing and thrust to attack; block with your weapon or shield.
  • Tracked hands, body holsters, grabbing, two-handed grips, and throwing.
  • Manual bows and crossbows: grab ammunition, load, draw/span, and shoot.
  • Body IK, room-scale movement, horse reins, ladder climbing, and siege interactions.
  • Controller menu pointing, wrist HUD, campaign-map controls, and calibration.
  • War Sails Supported

Install

  1. Download BannerlordVR-0.2.0-alpha.1.zip below.
  2. Extract into your Bannerlord folder, producing `Modules/BannerlordVR
  3. Start VDXR or SteamVR and select it as the active OpenXR runtime.
  4. Enable Harmony, then Bannerlord VR below it in the launcher.

End or Press and hold both Grip button for 3s opens VR settings; F10 or Press and hold Left Stick recenters , . Full controls and setup.

Make sure you disable this graphical settings:

  • Motion blur
  • Film grain
  • depth of field

Known issues

Alpha quality: unfinished menus/interactions, demanding performance, and possible crashes. AFR is optional; depth reprojection is experimental. A handled view-restoration error may appear during shutdown.
-Meta/Oculus OpenXR is unsupported.
-Some weapons and Shields are misaligned.
-Holsters are not accurate.
-Campaign map UI issues.
-Pre battle formation is janky.

Simple changelog. Report bugs with both BannerlordVR.log and BannerlordVR.Native.log from Documents → Mount and Blade II Bannerlord → Logs.