Releases: NotRayST/ShaderLab
Releases · NotRayST/ShaderLab
Release list
ShaderLab Nightly Build
nightly Use windows-2022 runner for nightly build
ShaderLab V1.2.1
- Added Borderless fullscreen: just press F11
- Added depth peek: allows you to see how the depth buffer looks via a single key hold "D" by default.
- Fixed Smart settle system: (thanks crosire!)
- Project Saving: Use ctrl+s to save your project and come back to it later.
- Model Optimization: much lower RAM/VRAM usage.
- Dependencies now install locally: in the ShaderLab folder.
ShaderLab V1.2.0
Updates:
- Depth Support: you can now finally use depth dependent shaders via 3 methods, capturing depth from the game using an addon, or estimating it using machine learning, or by attaching a screenshot taken with the DisplayDepth.fx effect (showing depth only, not the normal map)
- Headless CLI: for batch rendering folders with a preset or compiling a new shader, useful for devs or power users.
- Depth Tab: a tab for customizing depth options (there are a bunch)
- Logs Tab: Well, its where the logs are.
- About Tab: Stuff about the app
- Updated welcome screen: there are also eastereggs :)
- Many bug fixes: A lot of testing went into this.
- New lock view feature: In case you don't want to move things by mistake
- New Depth Capture Addon: Chuck it into your game, and press printscreen, now your pictures have depth that can be read by shaderlab.
ShaderLab V1.1.0
- New welcome screen - launches to an ASCII "ShaderLab" welcome instead of auto-loading a sample image.
- Undo / Redo with history that also detects shader on and off as inputs, plus clickable jump-back to any step
- Zoom with the scroll wheel
- Rotate using RMB
- Bunch of new UI
- Rebindable controls
- And more...