ShaderLab V1.2.0
·
13 commits
to main
since this release
Updates:
- Depth Support: you can now finally use depth dependent shaders via 3 methods, capturing depth from the game using an addon, or estimating it using machine learning, or by attaching a screenshot taken with the DisplayDepth.fx effect (showing depth only, not the normal map)
- Headless CLI: for batch rendering folders with a preset or compiling a new shader, useful for devs or power users.
- Depth Tab: a tab for customizing depth options (there are a bunch)
- Logs Tab: Well, its where the logs are.
- About Tab: Stuff about the app
- Updated welcome screen: there are also eastereggs :)
- Many bug fixes: A lot of testing went into this.
- New lock view feature: In case you don't want to move things by mistake
- New Depth Capture Addon: Chuck it into your game, and press printscreen, now your pictures have depth that can be read by shaderlab.