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HUD
Players choose which parts of the game's HUD they see; admins can set rules for each part.
/prefs → ControlCore: HUD has a switch for each part. The choice is saved and applied every time the player
joins. Changes apply at once.
| Group | Parts |
|---|---|
| Status | hotbar, health, stamina, mana, oxygen, status icons, abilities, ammo indicator, sleep |
| Screen | crosshair (reticle), compass, speedometer, key hints (input bindings) |
| Messages | chat, notifications, kill feed, event titles, boss bar |
| Panels | objectives, portal panel |
| Builder tools | utility slot selector, block variant selector, builder tools legend |
Mods can add their own HUD to the same list (it shows under ": HUD").
Hide everything: bind the key action Hide or show the HUD (controlcore:toggle-hud) in Keymaps, for example
/cc-bind controlcore:toggle-hud alt+3. It hides the game's HUD and every mod HUD until pressed again or until you
leave. It has no default key.
Mod Settings → ControlCore: HUD has a rule for each part (controlcore:hud-rule.<part>):
| Rule | Effect |
|---|---|
| Players choose (default) | each player's switch decides |
| Hidden until a player turns it on | hidden for players who haven't chosen; they can turn it on |
| Always hidden | hidden for everyone, whatever they chose |
| Always shown | shown for everyone, whatever they chose |
/cc-set controlcore:hud-rule.compass Always hidden
ControlCore only hides the parts it was asked to hide, and only shows those back. Parts the game turns on or off by itself (for example when the game mode changes) are left to the game, so a game mode change can bring a hidden part back until the player rejoins.
ControlCore · GitHub · CurseForge · MIT license · This wiki is generated from the repository's wiki/ folder: edit it there, not here.
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