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github-actions[bot] edited this page Oct 21, 2026 · 1 revision

HUD

Players choose which parts of the game's HUD they see; admins can set rules for each part.

Players

/prefs → ControlCore: HUD has a switch for each part. The choice is saved and applied every time the player joins. Changes apply at once.

Group Parts
Status hotbar, health, stamina, mana, oxygen, status icons, abilities, ammo indicator, sleep
Screen crosshair (reticle), compass, speedometer, key hints (input bindings)
Messages chat, notifications, kill feed, event titles, boss bar
Panels objectives, portal panel
Builder tools utility slot selector, block variant selector, builder tools legend

Mods can add their own HUD to the same list (it shows under ": HUD").

Hide everything: bind the key action Hide or show the HUD (controlcore:toggle-hud) in Keymaps, for example /cc-bind controlcore:toggle-hud alt+3. It hides the game's HUD and every mod HUD until pressed again or until you leave. It has no default key.

Admins

Mod Settings → ControlCore: HUD has a rule for each part (controlcore:hud-rule.<part>):

Rule Effect
Players choose (default) each player's switch decides
Hidden until a player turns it on hidden for players who haven't chosen; they can turn it on
Always hidden hidden for everyone, whatever they chose
Always shown shown for everyone, whatever they chose
/cc-set controlcore:hud-rule.compass Always hidden

Limits

ControlCore only hides the parts it was asked to hide, and only shows those back. Parts the game turns on or off by itself (for example when the game mode changes) are left to the game, so a game mode change can bring a hidden part back until the player rejoins.

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