OpenNOW Vita v0.3.0
The two things 0.2.1 couldn’t do were use the rear touchpad for the analog triggers and L3/R3, and type into a game. Both are here now.
Input
- In-game keyboard. Built on the Vita’s inline IME — letters, Backspace, Enter, and arrow keys are sent to the game as real keystrokes.
- Rear touch → L2/R2, with selectable trigger intensity.
- L3/R3 zones on the front screen, optionally drawn over the stream.
- Trackpad mode — the front panel acts as a mouse for games that require one.
- In-stream toolbar for all of it, collapsible so it stays out of the way.
Streaming
- Rebuilt audio with a jitter buffer, RED packet recovery, and a gain stage. NVST audio arrives out of order often enough to matter over 2.4 GHz, and is much quieter than a local GameStream host. Audio boost is selectable.
- Link estimation — the client remembers what your network actually delivered and requests a ceiling bitrate instead of using a fixed guess that costs the first seconds of every session in lost packets and resolution drops.
- Selectable frame rate, persisted between sessions.
- Live stats overlay.
Catalog
- Favourites, stored on the memory card. They survive the 1000-title page limit, so a starred game always shows up.
- Sort by recently played, recommended, or title.
Performance
- CPU/GPU clocks raised to a streaming-safe profile, and the shell loop now paces the entire video pipeline.
- Threads pinned across the Vita’s worker and UI cores stop the decoder, audio, and interface from fighting for the same core.
Fixed
- The in-game keyboard crashing the client on open.
Install
Copy opennow-vita.vpk to your Vita and install it with VitaShell.
Requires your own GeForce NOW account.