Releases: OpenCloudGaming/OpenNOW-vita
Releases · OpenCloudGaming/OpenNOW-vita
Release list
OpenNOW Vita v0.3.1
What's new
- Failed launches now show a real reason instead of raw JSON (GFN error codes, EN/ES)
- Stopped burning the retry window on errors NVIDIA already marked as final
- Game patching no longer looks like a failed launch
- Fixed account lockout after a crash/force-quit (bad device id + stale session cleanup)
- Added partial-reliable input channel for gamepad, plus mid-session bitrate tuning
- Catalog now defaults to your owned games, with a My Games / All Games toggle
OpenNOW Vita v0.3.0
The two things 0.2.1 couldn’t do were use the rear touchpad for the analog triggers and L3/R3, and type into a game. Both are here now.
Input
- In-game keyboard. Built on the Vita’s inline IME — letters, Backspace, Enter, and arrow keys are sent to the game as real keystrokes.
- Rear touch → L2/R2, with selectable trigger intensity.
- L3/R3 zones on the front screen, optionally drawn over the stream.
- Trackpad mode — the front panel acts as a mouse for games that require one.
- In-stream toolbar for all of it, collapsible so it stays out of the way.
Streaming
- Rebuilt audio with a jitter buffer, RED packet recovery, and a gain stage. NVST audio arrives out of order often enough to matter over 2.4 GHz, and is much quieter than a local GameStream host. Audio boost is selectable.
- Link estimation — the client remembers what your network actually delivered and requests a ceiling bitrate instead of using a fixed guess that costs the first seconds of every session in lost packets and resolution drops.
- Selectable frame rate, persisted between sessions.
- Live stats overlay.
Catalog
- Favourites, stored on the memory card. They survive the 1000-title page limit, so a starred game always shows up.
- Sort by recently played, recommended, or title.
Performance
- CPU/GPU clocks raised to a streaming-safe profile, and the shell loop now paces the entire video pipeline.
- Threads pinned across the Vita’s worker and UI cores stop the decoder, audio, and interface from fighting for the same core.
Fixed
- The in-game keyboard crashing the client on open.
Install
Copy opennow-vita.vpk to your Vita and install it with VitaShell.
Requires your own GeForce NOW account.
OpenNOW Vita v0.2.1
A native GeForce NOW client for the PlayStation Vita, written in Rust.
What's in it
- On-console NVIDIA login — device-code flow (QR + short code on your phone), tokens encrypted at rest with ChaCha20-Poly1305, key held in the Vita's Safe Memory.
- Full game library — your GFN catalog with cover art, server-side search, and game detail pages.
- Session brokering — CloudMatch session creation with live queue-position tracking and seat-aware polling.
- Real WebRTC streaming — NVST signaling, SDP offer/answer, DTLS-SRTP and H.264 RTP depacketization via the sans-I/O
rtcstack. No GStreamer, no browser. - Hardware video decode —
sceAvcdecdecodes straight into SDL/GXM textures: zero per-frame allocations, double-buffered, dynamic YUV420/BGR565 negotiation. - Opus audio — decoded through
libopusand played via SDL2, with small jitter buffers on both tracks so audio and video stay in sync. - Full controller input — buttons and sticks sent 60×/s over the NVST
input_channel_v1data channel in XInput format. - Session resilience — rides out transient 5xx responses from NVIDIA's zone load balancer instead of dropping a session that would have come up fine, and tears sessions down server-side on disconnect instead of leaking them.
- English/Spanish UI — switchable from a gear icon on the catalog screen.
Install
Copy opennow-vita.vpk to your Vita and install it with VitaShell. You need your own GeForce NOW account.
Known gaps
- Analog triggers and L3/R3 have no rear-touchpad mapping yet.
Not affiliated with, endorsed by, or associated with NVIDIA or GeForce NOW.