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@AaronVanGeffen AaronVanGeffen released this Jul 10, 2019 · 46 commits to develop since this release

  • Feature: [#485] Rides can now be simulated with ghost trains during construction.
  • Feature: [#1260] Option for making giant screenshots have a transparent background.
  • Feature: [#2339] Find local servers automatically when fetching servers.
  • Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
  • Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
  • Feature: [#8481] Multi-threaded rendering.
  • Feature: [#8558] Guest debugging tab.
  • Feature: [#8659] Banner and sign texts are now shown in tooltips.
  • Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
  • Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
  • Feature: [#8919] Allow setting ride price from console.
  • Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
  • Feature: [#9154] Change map toolbar icon with current viewport rotation.
  • Change: [#7877] Files are now sorted in logical rather than dictionary order.
  • Change: [#8427] Ghost elements now show up as white on the mini-map.
  • Change: [#8688] Move common actions from debug menu into cheats menu.
  • Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
  • Fix: [#2294] Clients crashing the server with invalid object selection.
  • Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
  • Fix: [#5103] OpenGL: ride track preview not rendered.
  • Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
  • Fix: [#5579] Network desync immediately after connecting.
  • Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
  • Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
  • Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
  • Fix: [#7039] Map window not rendering properly when using OpenGL.
  • Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
  • Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
  • Fix: [#7729] Money Input Prompt breaks on certain values.
  • Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
  • Fix: [#7913] RCT1/RCT2 title sequence timing is off.
  • Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
  • Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
  • Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
  • Fix: [#8219] Faulty folder recreation in "save" folder.
  • Fix: [#8480, #8535] Crash when mirroring track design.
  • Fix: [#8507] Incorrect change in vehicle rolling direction.
  • Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
  • Fix: [#8553] Scenery removal tool removes fences and paths while paused.
  • Fix: [#8598] Taking screenshots fails with some park names.
  • Fix: [#8602] Wall piece collision detection deviates from vanilla
  • Fix: [#8649] Setting date does not work in multiplayer.
  • Fix: [#8873] Potential crash when placing footpaths.
  • Fix: [#8882] Submarine Ride does not count as indoors (original bug).
  • Fix: [#8900] Peep tracking is not synchronized.
  • Fix: [#8909] Potential crash when invoking game actions as server.
  • Fix: [#8947] Detection of AVX2 support.
  • Fix: [#8988] Character sprite lookup noticeably slows down drawing.
  • Fix: [#9000] Show correct error message if not enough money available.
  • Fix: [#9067] Land/water tools show prices when money is disabled.
  • Fix: [#9124] Disconnected clients can crash the server.
  • Fix: [#9132] System file browser cannot open SV4 files.
  • Fix: [#9152] Spectators can modify ride colours.
  • Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
  • Fix: [#9240] Crash when passing directory instead of save file.
  • Fix: [#9245] Headless servers apply Discord Rich Presence.
  • Fix: [#9293] Issue with the native load/save dialog.
  • Fix: [#9322] Peep crashing the game trying to find a ride to look at.
  • Fix: [#9324] Crash trying to remove invalid footpath scenery.
  • Fix: [#9402] Ad campaigns disappear when you save and load the game.
  • Fix: [#9411] Ad campaigns end too soon.
  • Fix: [#9476] Running simulate command on park yields Completed: (null).
  • Fix: [#9520] Time Twister object artdec29 conversion problem.
  • Fix: Guests eating popcorn are drawn as if they're eating pizza.
  • Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
  • Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
  • Improved: Allow the use of numpad enter key for console and chat.
Assets 9
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