Repository navigation
v0.11.1
OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.
0.11.1 is 0.11.0 with its builds, which GitHub refused for the 0.11.0 release. Everything since 0.10.1 is below.
0.11.1 (2026-10-12)
CI
0.11.0 (2026-10-12)
Features
- script listings name the order SetAI gives (#1097) (7f916a1), closes #883 @vdmkenny
- scripts read and change the planets, and add new ones such as Earth (#1094) (a5d221e), closes #1092 #1083 @vdmkenny
- sltool reads Privateer 2's sound banks, and the docs compare it with StarLancer (#1075) (a62899c) @vdmkenny
- surface functions read the sun and their object's frame (#1093) (89798bb), closes #1084 @vdmkenny
- the player hears their own ship jump in after a long jump (#1101) (9cd2096), closes #974 @vdmkenny
- the sun's glare hides the stars near it (#1095) (761bf6d), closes #390 @vdmkenny
- Titan's bombardment in mission 25 shows (#1096) (a348641), closes #900 @vdmkenny
Fixes
- --skip-launch no longer hangs where the script waits for a radio line (#1100) (a31c289), closes #1099 @vdmkenny
- a Jack Hammer breaks the Latov's shaft and the Czar's core cover (#1103) (cef3e3f), closes #1091 @vdmkenny
- a mod's shader that the GPU refuses is left out, rather than blanking the game (#1080) (e9bfbd8), closes #938 #965 @vdmkenny
- mission 251's satellites no longer turn everything yellow (#1086) (49ddf0e), closes #1085 @vdmkenny
- mods' scripts keep to their limits, and can't crash or stall the game (#1078) (205bd32), closes #926 #927 #928 #929 #930 #931 @vdmkenny
- orders, squads and scripts from missions and mods can't hang or crash the game (#1073) (5262627), closes #924 #935 #936 #937 #941 @vdmkenny
- the file readers refuse what a hostile file asks for (#1071) (fa4ecff), closes #923 #932 #933 #934 @vdmkenny
- the mods' state kept with a saved game always reads back (#1081) (dd94d62), closes #1076 @vdmkenny