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v0.5.0
OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.
0.5.0 (2026-09-27)
Features
- a mission's end pauses into the menu (#369) (e79fc12), closes #368
- Find New Target, Escort and Mill (#315) (ab6a94b)
- hitting friends draws Moose's warnings, and destroying one sends the player home (#385) (6df33a1)
- joysticks --watch shows every axis and button by its number, in place (#299) (53e34b6)
- mission 1's convoy commands, PRIMARY TARGET and the nav pointer (#313) (1d42b08)
- missions load and bind as a mission's start does (#284) (ee4a103)
- Object Attach and Toggle Cloak (#316) (4c6fb2e)
- PERMISSION TO LAND is asked and answered on the radio (#377) (ead1615)
- planets are set up as the original sets them up, lit by the sun alone (#388) (787a34c)
- ships dock at a station's port (#321) (9d14cd8)
- ships follow the mission's curves (#319) (7994c25)
- ships jump out and jump in (#311) (2bb2dc6)
- ships launch from the Reliant, and the commands mission 1's launch needs (#306) (fe4022e)
- the AI tests its course against a ship's parts, and pulls out of a component by its firing arc (#387) (5de906b)
- the director's camera flies the mission's curves (#318) (d57726d)
- the escort point's marker (#372) (aed76b1), closes #312
- the game's variables start as a new campaign's, and those mission 1 uses are named (#383) (8bba5b5)
- the launch's hangar keeps the ship on its retainer, rings, and flashes its beacons on it (#343) (127d3ab)
- the mission's events fire its triggers (#308) (6cf624b)
- the mission's sun and nebula markers aim the sun, the lights and the nebula (#384) (b523cf5)
- the nebulae are magnified smoothly (#345) (f61355f)
- the objectives window shows the objectives and pages through them (#379) (3efa337)
- the pilots speak by themselves on the radio (#378) (f804423)
- the pilots' face films decode (#354) (ee948ad)
- the planets' atmospheres glow round their rims as a haze (#348) (4ec95a7)
- the player's ship lands on the Reliant (#350) (3780a1a)
- the radio's lines are heard (#352) (5568003)
- the radio's menu pages to the wingmen, the enemy and the base (#386) (73c9c17)
- the radio's window shows the speaker's face (#356) (3cab6c6)
- the Ripper lifts cargo pods onto the Mammoth (#325) (98d294d)
- the Ripper's pod glides between the ticks, and the tractor beams glow (#344) (840b2ab)
- the sandbox is mission 0, a mission file played through the mission's start (#302) (8f9a795)
- the script VM runs a mission's threads, calls, clock and timers (#296) (63192ab)
- the wingmen answer ATTACK MY TARGET, BACK OFF and HELP ME (#380) (52d7d6e)
- what a jump shows: its trails, lights, burst and flare (#375) (85c1fe5)
- write mission files and assemble their scripts (#286) (88ef23c)
Fixes
- a point in front of the camera's plane no longer overflows the display's pixels (#327) (723cc58)
- capital ships turn flat, as the executable's flight stats have them (#323) (830c803)
- F2, F3 and F4 work in the sandbox alone (#393) (305f781)
- mission 1's ambush ends, with the torpedoes flying and the players counted (#367) (a080117)
- the hangar's beacons flash on the launching ship's hull (#347) (93ed976)
- the sandbox's capital ships hold their fire until the wing is out (#336) (8baa2d2)
Documentation
- a Mammoth's cargo slots are hidden by the mission's script (#374) (a7efcad), closes #324
- a shorter README status, with the graphics and rumble (#394) (a9c5185)
- point the gaps the closed issues left at the open ones (#389) (0c940ef)
- the README's status is mission 1 played through, and how to start it (#392) (9726c5e)