Repository navigation
v0.6.0
OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.
0.6.0 (2026-10-02)
Features
- a subtle room between missions, and Enriquez's last word as loud as the narration (#432) (2a8b22b), closes #425 #431
- crisper menu text, drawn from the glyphs' coverage (#424) (0e2bc13), closes #410
- four more of the scripts' commands, and three more orders (#482) (bb75b81)
- Instant Action, with the gates, the countdown and its bosses' commands (#408) (7f3525a), closes #399 #382
- interface pictures from mods at any size, and widescreen backgrounds (#510) (547aee6)
- materials reflect the sky and the nebula around the ship (#506) (cb8301f)
- mods in the game's mods folder replace and add to its files (#500) (73f36c9)
- normal maps shade the ambient light, with specular anti-aliasing (#548) (6f2341e)
- OpenReliant's options kept in starlancer.ini (#485) (2c0d255)
- physically based materials from mods' normal and material maps (#505) (e9910c2)
- saving and loading the campaign, in the original's saved games (#476) (4edd6e4)
- sltool hog pack, with a RefPack encoder that keeps to the game's in-place expansion (#429) (d2553e5) @LordBlacksun
- textures from mods as PNG pictures at any size (#504) (cad93f8)
- the 0 key saves a screenshot in flight, and O in the briefing, as PNG files (#438) (00a1489)
- the briefing, from the briefing room's door to Enriquez's last word (#426) (bdebf75)
- the campaign goes on after a mission, and a lost one turns to the restart screen (#458) (b3b3fd6), closes #440
- the CD player, with each carrier's list of the game's music (#516) (1e6783a), closes #422
- the crew in the rooms, with their lines (#519) (cd7487f), closes #418
- the default bindings from DEFAULT.TXT, as the original reads them (#522) (a1cdcaa), closes #488
- the game opens in the front end's main menu (#405) (bc2625f)
- the graphics on the VIDEO tab, ORIGINAL or MODERN, with their options in a list (#525) (2672ace)
- the hangar, landing and chapter movies, from the discs' archives (#417) (414f1c0)
- the interface's text in outline fonts, drawn at the window's resolution (#521) (32c7cea), closes #508
- the ITAC, with the debriefing after each mission of the campaign (#469) (1bd3ad4)
- the keys named as the keyboard's layout names them (#523) (67cd20a), closes #489
- the last commands missions 4 and 5 run, and steady lights that shine as real lights (#543) (3b996f9)
- the loading screens as the game starts and before each mission (#409) (617a1df), closes #402
- the loadout offers the ships the pilot has earned, and the mission is flown in the one chosen (#449) (0d84409)
- the loadout's internal guns view, the ship turning into its guns as a glowing plane sweeps across it (#456) (7b95d4e), closes #448 #44
- the loadout's missile page hangs missiles on the ship, and the mission is flown with them (#450) (30bffa7), closes #447
- the locker, with the pilot's medals and ribbons (#517) (fdbfc0c), closes #421
- the movies, played by FFmpeg's Bink decoders (#415) (a0ff175)
- the original's texture detail, graphic detail and light maps, in the VIDEO tab's list (#527) (6fe8933)
- the pilot roster, with its call signs and SET GAME DIFFICULTY (#413) (feed66d), closes #397
- the Reliant's rooms, with a new pilot's induction, the news and the in-game options (#423) (c5d958e), closes #398
- the Scanner and Fire commands (#534) (22dc480)
- the settings screen with its controls, from GAME OPTIONS, the in-game options, the pause menu and F1 (#490) (eb37e7a)
- the settings screen's AUDIO tab, with OpenReliant's sound options (#492) (280db05)
- the settings screen's VIDEO and GRAPHICS tabs, and the brightness (#494) (898b73c)
- the simulator pod, with its training missions and Instant Action (#513) (ebbffff)
- the system's pointer hides in full screen, and once it rests over the window (#439) (1bf742e), closes #433
- write SHP models, and check that each comes back the same (#474) (fd480a8) @LordBlacksun
Fixes
- a front end screen is entered before its first frame is drawn, without a flash (#457) (ca4f1b7), closes #453
- a gamepad works with its own defaults, whatever the settings screen saved (#515) (84e2c90)
- command_b pops its arguments and gives 1, as the game's stub does (#460) (a1a2fdd), closes #428
- every missile the loadout hangs is flown, whatever rack is left empty (#452) (3e6b9d9), closes #451
- SHP models end at the terminator's tag, as the original reads them (#511) (dbd747a) @LordBlacksun
- the GPU's pipelines made as the game starts, so a new effect doesn't stall a fight (#434) (448fa8f), closes #430
- the menus' and the display's images keep clean edges (#445) (9c69f05), closes #443
- the menus' text keeps its fonts' own pixels and greys, without stray pixels (#444) (a046876), closes #427
- the pause menu opens for the window's focus only with a mission loaded (#455) (7d7b21e), closes #454