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v0.6.0

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@github-actions github-actions released this 02 Oct 14:52
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OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.

0.6.0 (2026-10-02)

Features

  • a subtle room between missions, and Enriquez's last word as loud as the narration (#432) (2a8b22b), closes #425 #431
  • crisper menu text, drawn from the glyphs' coverage (#424) (0e2bc13), closes #410
  • four more of the scripts' commands, and three more orders (#482) (bb75b81)
  • Instant Action, with the gates, the countdown and its bosses' commands (#408) (7f3525a), closes #399 #382
  • interface pictures from mods at any size, and widescreen backgrounds (#510) (547aee6)
  • materials reflect the sky and the nebula around the ship (#506) (cb8301f)
  • mods in the game's mods folder replace and add to its files (#500) (73f36c9)
  • normal maps shade the ambient light, with specular anti-aliasing (#548) (6f2341e)
  • OpenReliant's options kept in starlancer.ini (#485) (2c0d255)
  • physically based materials from mods' normal and material maps (#505) (e9910c2)
  • saving and loading the campaign, in the original's saved games (#476) (4edd6e4)
  • sltool hog pack, with a RefPack encoder that keeps to the game's in-place expansion (#429) (d2553e5) @LordBlacksun
  • textures from mods as PNG pictures at any size (#504) (cad93f8)
  • the 0 key saves a screenshot in flight, and O in the briefing, as PNG files (#438) (00a1489)
  • the briefing, from the briefing room's door to Enriquez's last word (#426) (bdebf75)
  • the campaign goes on after a mission, and a lost one turns to the restart screen (#458) (b3b3fd6), closes #440
  • the CD player, with each carrier's list of the game's music (#516) (1e6783a), closes #422
  • the crew in the rooms, with their lines (#519) (cd7487f), closes #418
  • the default bindings from DEFAULT.TXT, as the original reads them (#522) (a1cdcaa), closes #488
  • the game opens in the front end's main menu (#405) (bc2625f)
  • the graphics on the VIDEO tab, ORIGINAL or MODERN, with their options in a list (#525) (2672ace)
  • the hangar, landing and chapter movies, from the discs' archives (#417) (414f1c0)
  • the interface's text in outline fonts, drawn at the window's resolution (#521) (32c7cea), closes #508
  • the ITAC, with the debriefing after each mission of the campaign (#469) (1bd3ad4)
  • the keys named as the keyboard's layout names them (#523) (67cd20a), closes #489
  • the last commands missions 4 and 5 run, and steady lights that shine as real lights (#543) (3b996f9)
  • the loading screens as the game starts and before each mission (#409) (617a1df), closes #402
  • the loadout offers the ships the pilot has earned, and the mission is flown in the one chosen (#449) (0d84409)
  • the loadout's internal guns view, the ship turning into its guns as a glowing plane sweeps across it (#456) (7b95d4e), closes #448 #44
  • the loadout's missile page hangs missiles on the ship, and the mission is flown with them (#450) (30bffa7), closes #447
  • the locker, with the pilot's medals and ribbons (#517) (fdbfc0c), closes #421
  • the movies, played by FFmpeg's Bink decoders (#415) (a0ff175)
  • the original's texture detail, graphic detail and light maps, in the VIDEO tab's list (#527) (6fe8933)
  • the pilot roster, with its call signs and SET GAME DIFFICULTY (#413) (feed66d), closes #397
  • the Reliant's rooms, with a new pilot's induction, the news and the in-game options (#423) (c5d958e), closes #398
  • the Scanner and Fire commands (#534) (22dc480)
  • the settings screen with its controls, from GAME OPTIONS, the in-game options, the pause menu and F1 (#490) (eb37e7a)
  • the settings screen's AUDIO tab, with OpenReliant's sound options (#492) (280db05)
  • the settings screen's VIDEO and GRAPHICS tabs, and the brightness (#494) (898b73c)
  • the simulator pod, with its training missions and Instant Action (#513) (ebbffff)
  • the system's pointer hides in full screen, and once it rests over the window (#439) (1bf742e), closes #433
  • write SHP models, and check that each comes back the same (#474) (fd480a8) @LordBlacksun

Fixes

  • a front end screen is entered before its first frame is drawn, without a flash (#457) (ca4f1b7), closes #453
  • a gamepad works with its own defaults, whatever the settings screen saved (#515) (84e2c90)
  • command_b pops its arguments and gives 1, as the game's stub does (#460) (a1a2fdd), closes #428
  • every missile the loadout hangs is flown, whatever rack is left empty (#452) (3e6b9d9), closes #451
  • SHP models end at the terminator's tag, as the original reads them (#511) (dbd747a) @LordBlacksun
  • the GPU's pipelines made as the game starts, so a new effect doesn't stall a fight (#434) (448fa8f), closes #430
  • the menus' and the display's images keep clean edges (#445) (9c69f05), closes #443
  • the menus' text keeps its fonts' own pixels and greys, without stray pixels (#444) (a046876), closes #427
  • the pause menu opens for the window's focus only with a mission loaded (#455) (7d7b21e), closes #454

Documentation

  • one copy of the options, the keys, the settings and the guide's index (#487) (3359402)