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v0.9.0
OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.
0.9.0 (2026-10-09)
Features
- a mod's lines of speech play from WAV or MP3 recordings (#1006) (319d5ac), closes #988 @vdmkenny
- a spoken briefing plays its movie on the briefing room's screen, without its sound (#1003) (83bf12d), closes #1002 @vdmkenny
- HUD displays place the instruments' parts, and face films keep their size (#1027) (96e4e13), closes #998 #999 #1000 #1001 @vdmkenny
- mods change and add the combat maneuvers, and choose which one a ship flies (#1026) (7074406), closes #1024 @vdmkenny
- mods change the KILLBOARD's pilots and the missions they join, leave and sit out (#1014) (0825a20), closes #1008 @vdmkenny
- mods set each campaign mission's landing, chapter news and wing pilots (#1013) (57913bc), closes #1011 @vdmkenny
- mods set each campaign mission's report, debriefing and ITAC news (#1009) (7f158a3), closes #984 @vdmkenny
- mods set each campaign mission's tier, chapter, medal and special cases (#1007) (7d3ec1a), closes #983 @vdmkenny
- mods turn the game's rules for particular missions on and off (#1012) (3b344aa), closes #985 @vdmkenny
- openreliant.radio, scripts say lines on the radio (#991) (6e38309), closes #981 @vdmkenny
- records.campaign, the campaign's missions as a list mods can change (#979) (220affa), closes #975 @vdmkenny
- records.missions, each campaign mission's briefing, carrier, objectives and date (#989) (7fa3e26), closes #976 @vdmkenny
- scripts list and destroy ships' parts, set the player's target and hold mission commands (#997) (2c7e672), closes #995 @vdmkenny
- sltool reads Battlestar Galactica's disc, missions, commands and comms films (#1018) (9ea368b) @vdmkenny
- sltool reads Star Trek: Invasion's disc, archive, missions and models (#1016) (817cbc4) @vdmkenny
- sltool reads the Dreamcast version's disc, text and textures (#1023) (28b5dd5), closes #1021 @vdmkenny
- world.set_objective, scripts set the state of a mission's objectives (#992) (a547832), closes #990 @vdmkenny
Fixes
- a mission without a table of command flags reaches the players' ships (#994) (909b210), closes #993 @vdmkenny
- losing a campaign mission no longer crashes the game (#1031) (e96feb4), closes #1030 @vdmkenny
- sltool shp from-gltf skips a texture whose file is missing (#1020) (ea6ed0f), closes #1005 @vdmkenny