Releases: Opfour/warfare
Releases · Opfour/warfare
Release list
Warfare 2.0 — Desktop Release
Warfare 2.0 — standalone Windows desktop app via Tauri.
Downloads
- Warfare_2.0.0_x64-setup.exe — NSIS installer (Start Menu shortcuts + uninstaller)
- Warfare_2.0.0_Windows_x64.zip — Standalone .exe, just extract and run
- warfare.exe — Raw executable
Requirements
Windows 10/11 (WebView2 is preinstalled). No browser or additional dependencies needed.
What's New in 2.0
- Sectors — control territory for tax bonuses
- Town Events — 20 random event types with rubber-banding
- Fog of War — spot enemy units by range, explored hexes stay visible
- Difficulty Settings — Easy / Normal / Hard / KILL THE HUMAN
- Scoring & Hall of Fame — top 5 scores saved locally
- Split Units — divide troops in half
- Leader Relationships — AI temperament system (4 types, 8 relationship stages)
- Strategy Hints — 24 context-aware tips across 6 categories
- Map Sizes — Standard (60x45), Large (100x75), Huge (120x90, 200 cities)
- Save/Load — persist games to localStorage
Also still playable in any browser: python3 -m http.server 8000
Warfare v0.1.0 — First Playable Release
Warfare v0.1.0
First playable release of the HTML5 remake of Warfare 1.0 (1995).
Features
- Hex grid map — procedurally generated continent with regions, islands, and varied terrain (plains, hills, forests, mountains, swamps, rivers, deserts, isthmuses)
- 50-100 cities — scaled by opponent count, each with population, economics, defense, knowledge, satisfaction, and garrison
- 7 unit types — Commander, Scout, Raider, Army Corps, Artillery, Mechanized, Defender
- 1-3 AI opponents — 4 personality types (Genteel, Aggressive, Insane, Benevolent)
- Tactical combat — unit-type matchup matrix, terrain bonuses, fight/truce/surrender/withdraw options
- City economy — taxes, investment across 4 sectors, city growth, revolt system
- 12-tier tech system — from Primitive to Transcendent, with compounding knowledge growth
- Troop management — merge, split, transfer, replenish, cross-type conversion with cost ratio
- Equipment capture — absorb troops, use/sell captured equipment for permanent stat boosts
- AI turn replay — camera follows AI actions between turns
- New Game dialog — select opponents, personality, map auto-scales
How to Play
python3 -m http.server 8000
# Open http://localhost:8000No build step. No frameworks. Vanilla HTML5 + Canvas + ES Modules.
License
AGPL-3.0