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Warfare v0.1.0 — First Playable Release

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@Opfour Opfour released this 26 Mar 18:44

Warfare v0.1.0

First playable release of the HTML5 remake of Warfare 1.0 (1995).

Features

  • Hex grid map — procedurally generated continent with regions, islands, and varied terrain (plains, hills, forests, mountains, swamps, rivers, deserts, isthmuses)
  • 50-100 cities — scaled by opponent count, each with population, economics, defense, knowledge, satisfaction, and garrison
  • 7 unit types — Commander, Scout, Raider, Army Corps, Artillery, Mechanized, Defender
  • 1-3 AI opponents — 4 personality types (Genteel, Aggressive, Insane, Benevolent)
  • Tactical combat — unit-type matchup matrix, terrain bonuses, fight/truce/surrender/withdraw options
  • City economy — taxes, investment across 4 sectors, city growth, revolt system
  • 12-tier tech system — from Primitive to Transcendent, with compounding knowledge growth
  • Troop management — merge, split, transfer, replenish, cross-type conversion with cost ratio
  • Equipment capture — absorb troops, use/sell captured equipment for permanent stat boosts
  • AI turn replay — camera follows AI actions between turns
  • New Game dialog — select opponents, personality, map auto-scales

How to Play

python3 -m http.server 8000
# Open http://localhost:8000

No build step. No frameworks. Vanilla HTML5 + Canvas + ES Modules.

License

AGPL-3.0