Unique string generation system#119
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maxbrundev merged 1 commit intodevelopfrom Sep 27, 2020
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Previously, the asset duplication naming system was adding `(Copy)` after the name of each duplicated asset. However, like in our previous actor duplication naming system, this nomenclature was very heavy and caused relatively long asset names after multiple duplications. In order to avoid code duplication, the actor duplication naming system has been generalized in OvTools::Utils::String as a function able to generate a unique string satisfying a predicate. This new function (Responsible of adding integer suffixes between parentheses) is based on the previous actor duplication naming system. It is now used by both the asset browser and the hierarchy to generate unique names for actors and assets.
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maxbrundev
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Sep 27, 2020
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Sumary
This PR adds a unique string generation system, applied to asset and actor duplication.
Description
Previously, the asset duplication naming system was adding
(Copy)after the name of each duplicated asset. However, like in our previous actor duplication naming system, this nomenclature was very heavy and caused relatively long asset names after multiple duplications.In order to avoid code duplication, the actor duplication naming system has been generalized in
OvTools::Utils::Stringas a function able to generate a unique string satisfying a predicate.This new function (Responsible of adding integer suffixes between parentheses) is based on the previous actor duplication naming system.
It is now used by both the asset browser and the hierarchy to generate unique names for actors and assets.
Screenshots
Both of these windows (
AssetBrowserandHierarchy) are using the new string generation systemRelated to #99
Fixes #109