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Changelog
Parthiv Gamit edited this page Jul 8, 2026
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All notable changes to the PixelRTPPool project will be documented here.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Initial Release of PixelRTPPool.
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Features:
- Configurable RTP pool regions mapped through WorldGuard.
- Multi-region support with customizable cooldowns and countdowns.
- Dynamic visual effects including ActionBars, Titles, Sounds, and Particles.
- Teleport modes allowing command execution via
PLAYERorCONSOLE. - PlaceholderAPI integration (
%pixelrtppool_cooldown%,%pixelrtppool_countdown%,%pixelrtppool_region%). - Native combat checking to prevent teleportation during active PvP (default
NoCombatProvider).
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Performance:
- Implemented WorldGuard
SessionHandlerto bypassPlayerMoveEventscanning completely. - UUID-exclusive caching to guarantee zero memory leaks regarding Bukkit
Playerobjects. - Efficient task lifecycle management ensuring orphaned
BukkitRunnablesare cleaned up on reload/disconnect.
- Implemented WorldGuard
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Architecture:
- Clean OOP design utilizing Manager and Provider design patterns.
- Extensible Teleport and Combat provider interfaces.
- Adventure API implementation for modern, MiniMessage-based chat styling.
See the Roadmap for information regarding v1.1.0 and beyond.
Lightweight β’ High Performance β’ Production Ready
Version: 1.0.0 β’ Minecraft: Paper 1.21.11 β’ Java: 21
Made with β€οΈ by PG
Β© 2026 Pixel Productions
π Home β’ βοΈ Configuration β’ π Commands β’ π‘οΈ Permissions β’ β FAQ β’ π οΈ Developer Guide
Licensed under the MIT License
Welcome to the official documentation for PixelRTPPool.
- GitHub Repository: https://github.com/PGGAMER9911/PixelRtpPool
- Modrinth: (Update after release)
- License: MIT