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FAQ
A: No. PixelRTPPool acts as a highly advanced, aesthetically pleasing bridge. It requires an actual teleportation plugin (like SimpleRTP, BetterRTP, or Essentials) to execute the /rtp command when the countdown finishes.
A: Ensure your server is running on Paper and supports RGB colors. If you are using Geyser (Bedrock players), complex hex gradients may downgrade to standard colors depending on your Geyser configuration.
A: No. The CountdownManager immediately cancels and destroys the active task if a player disconnects. They will have to start over.
Solution: You either do not have WorldGuard installed, or you are running an outdated version of WorldGuard that does not support the v7+ Session API.
Solution:
- Verify that your WorldGuard region is actually defined (
/rg info). - Check that the region name in
config.ymlexactly matches the WorldGuard region name. - Ensure you have the
pixelrtppool.usepermission (operators have it by default). - Run
/rtppool reloadto ensure the config is actively loaded into memory.
Solution: This is almost always an issue with the underlying RTP plugin you are triggering, not PixelRTPPool. Test executing your configured teleport.command manually as a player. If it errors manually, PixelRTPPool cannot fix it.
- Currently, cooldowns are global per player, meaning a player cannot jump into Pool A, and then immediately jump into Pool B if they share the same cooldown timeframe.
- World boundaries are not currently strictly enforced by PixelRTPPool; it assumes your underlying RTP plugin restricts dimensions appropriately.
Lightweight β’ High Performance β’ Production Ready
Version: 1.0.0 β’ Minecraft: Paper 1.21.11 β’ Java: 21
Made with β€οΈ by PG
Β© 2026 Pixel Productions
π Home β’ βοΈ Configuration β’ π Commands β’ π‘οΈ Permissions β’ β FAQ β’ π οΈ Developer Guide
Licensed under the MIT License
Welcome to the official documentation for PixelRTPPool.
- GitHub Repository: https://github.com/PGGAMER9911/PixelRtpPool
- Modrinth: (Update after release)
- License: MIT