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RTP Pools

Parthiv Gamit edited this page Jul 8, 2026 · 1 revision

RTP Pools

RTP Pools are designated physical areas (managed via WorldGuard) that trigger the random teleportation sequence when a player enters them.

Creating an RTP Pool

Follow these steps in-game to set up a new pool:

  1. Select the Boundary: Use your WorldEdit wand (//wand) to select two corners representing the physical "pool" (e.g., a water fountain or a portal frame).
  2. Define the Region: Create a WorldGuard region for the selection.
    /rg define spawn_rtp
    
  3. Register in Config: Open your PixelRTPPool/config.yml and add the region under the regions section:
    regions:
      spawn_rtp:
        countdown: 3
        cooldown: 30
  4. Reload: Apply the changes instantly using /rtppool reload.

Multiple Pools

You can create as many pools as you want. For example, a survival server might have a wild_rtp at spawn and a nether_rtp in a different dimension. You can give VIP regions shorter cooldowns and faster countdowns!

Naming Conventions

  • Region names are case-insensitive within PixelRTPPool, but it is highly recommended to use lowercase_with_underscores to maintain parity with WorldGuard standards.
  • Avoid special characters (-, !, ?) in region names to prevent YAML parsing errors.

Best Practices & Pool Layouts

  • Physical Barriers: Design the pool so players have to consciously jump into it (e.g., surrounded by a fence or dropped into a 1-block deep water basin). This prevents players from accidentally walking through it while navigating spawn.
  • Visual Cues: Place holographic displays (using plugins like DecentHolograms) above the pool so players know what it does.
  • Escape Routes: Make sure it is easy to walk out of the pool. If a player changes their mind, leaving the region automatically cancels the teleportation safely.

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