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Adventure map objects
Paracelsus edited this page Jun 16, 2026
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1 revision
When starting a new game, during the map loading process, H3Landscape replaces the appearance of certain objects on the adventure map so that they better match the terrain they are placed on.
The appearance of objects is changed when the following conditions are met:
- the bottom row (front part) of the object is located on a single type of terrain,
- the target object image was not available in the version of the game in which the map was created.
Example:
A Trading Post placed on snow on a RoE map will be replaced with its snowy counterpart. However, on an AB map, it will not be replaced because Armageddon's Blade already included a snowy Trading Post, and H3Landscape does not try to outsmart the map author.
H3Landscape changes the appearance of the following objects placed on snow:
| Original object | Snow-covered object | Map version |
|---|---|---|
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RoE |
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≤ SoD |
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all |
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≤ SoD |
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all |
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≤ SoD |
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≤ SoD |
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≤ SoD |
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all |
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≤ SoD |
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all |
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≤ SoD |
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≤ SoD |
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≤ SoD |
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all |
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all |
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all |
| Castle (town) | ![]() |
all |
| Fortress (town with fort) | ![]() |
all |
| Inferno (town) | ![]() |
all |
| Necropolis (town) | ![]() |
all |
| Stronghold (town) | ![]() |
all |
H3Landscape changes the appearance of the following objects placed on other terrain types (for all map versions):
| Original object | Alternative object | Terrain types |
|---|---|---|
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lava, subterranean |
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rough, wasteland |
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lava, subterranean | |
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rough, wasteland, subterranean |
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sand |
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subterranean | |
| Tower (town) | ![]() |
grass |
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