Sliders GL is a Shadertoy-compatible GLSL shader editor with a Blender-style interface: topbar, tool shelf, tabbed Properties editor, status bar, draggable/collapsible areas, and area-split gizmos — all reskinned in a unique light/medium-gray theme.
- Blender-identical UI architecture — topbar with workspace tabs, tool shelf, tabbed Properties editor, status bar, Outliner, and a fully draggable/collapsible area layout.
- Ultra-professional, high-precision sliders for every shader uniform, with click-drag scrubbing, fine/coarse step modifiers, per-channel vector and color controls, and full keyboard accessibility.
- Monaco-based GLSL editor with syntax highlighting, inline diagnostics, autocomplete, and code formatting.
- ShaderToy-compatible rendering (
mainImage,iResolution,iTime,iMouse, channel uniforms) with direct ShaderToy import by ID or URL. - Export pipeline — current-frame image export, video recording, standalone HTML export, and full project ZIP export.
- Shader library and preset system.
- In-app Help Center with a full reference and keyboard shortcut list.
- Offline-first — all runtimes, fonts, and tooling are bundled locally; zero network dependency for core functionality.
Sliders GL targets Windows 10 and Windows 11 only.
- Download the latest installer (
Sliders GL Setup.exe) from the Releases page. - Run the installer and follow the on-screen instructions.
- Launch Sliders GL from the Start menu or desktop shortcut.
No additional runtime, browser, or network connection is required — the application works fully offline.
npm install
npm run tauri:buildRequires Node.js and the Tauri prerequisites for
Windows. See CONTRIBUTING.md for the full development setup.
This project is licensed under the MIT License — see LICENSE for the full text.
SPDX-License-Identifier: MIT
Copyright © 2026 Patrick JAILLET
