Skip to content

Releases: Patrickjaillet/Sliders-GL

Sliders GL v1.0.1

Choose a tag to compare

@Patrickjaillet Patrickjaillet released this 28 Jul 12:02

Sliders GL v1.0.1

Fixed

  • Accessibility: fixed several WCAG 2.1 AA color-contrast issues across the
    gray theme — control borders, status toasts, the active pass/workspace
    tabs, viewport HUD readouts, and status-bar text now all meet or exceed
    the required contrast ratios.
  • Accessibility: the Outliner and Inspector panels are now reachable and
    scrollable by keyboard.

See CHANGELOG.md for the full history.

v1.0.0

Choose a tag to compare

@Patrickjaillet Patrickjaillet released this 26 Jul 21:38

Changelog

All notable changes to Sliders GL are documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

1.0.0 — 2026-07-26

Added

  • Initial public release of Sliders GL, a full rebrand of the
    Z-GL Shadertoy project into a standalone, Blender-style GLSL shader editor.
  • Blender-identical UI architecture: topbar, tool shelf, tabbed Properties
    editor, status bar, draggable/collapsible areas, and area-split gizmos.
  • Unique light/medium-gray theme.
  • Ultra-professional, high-precision sliders for every shader uniform, with
    keyboard fine control and undo/redo.
  • Monaco-based GLSL editor with syntax highlighting, inline diagnostics,
    autocomplete, and code formatting.
  • ShaderToy-compatible rendering (mainImage, iResolution, iTime,
    iMouse, channel uniforms) and direct ShaderToy import by ID or URL.
  • Export pipeline: current-frame image export, video recording, standalone
    HTML export, and full project ZIP export.
  • Shader library and preset system.
  • In-app Help Center with a full reference and keyboard shortcut list.
  • "About" tab with copyright, contact, and website information.
  • Offline-first architecture: all runtimes, fonts, and tooling are bundled
    locally — zero network dependency for core functionality.
  • MIT license.