Releases: Patrickjaillet/Sliders-GL
Releases · Patrickjaillet/Sliders-GL
Release list
Sliders GL v1.0.1
Sliders GL v1.0.1
Fixed
- Accessibility: fixed several WCAG 2.1 AA color-contrast issues across the
gray theme — control borders, status toasts, the active pass/workspace
tabs, viewport HUD readouts, and status-bar text now all meet or exceed
the required contrast ratios. - Accessibility: the Outliner and Inspector panels are now reachable and
scrollable by keyboard.
See CHANGELOG.md for the full history.
v1.0.0
Changelog
All notable changes to Sliders GL are documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
1.0.0 — 2026-07-26
Added
- Initial public release of Sliders GL, a full rebrand of the
Z-GL Shadertoy project into a standalone, Blender-style GLSL shader editor. - Blender-identical UI architecture: topbar, tool shelf, tabbed Properties
editor, status bar, draggable/collapsible areas, and area-split gizmos. - Unique light/medium-gray theme.
- Ultra-professional, high-precision sliders for every shader uniform, with
keyboard fine control and undo/redo. - Monaco-based GLSL editor with syntax highlighting, inline diagnostics,
autocomplete, and code formatting. - ShaderToy-compatible rendering (
mainImage,iResolution,iTime,
iMouse, channel uniforms) and direct ShaderToy import by ID or URL. - Export pipeline: current-frame image export, video recording, standalone
HTML export, and full project ZIP export. - Shader library and preset system.
- In-app Help Center with a full reference and keyboard shortcut list.
- "About" tab with copyright, contact, and website information.
- Offline-first architecture: all runtimes, fonts, and tooling are bundled
locally — zero network dependency for core functionality. - MIT license.