In this version, I figured out how to view compiler-generated code that dnSpy hides by default. From there, with great trial and error, I was able to rework the code to only modify the explicit lines that spawn the Scourge invaders.
(The previous version caused Madman difficulty to not work properly)
Changelog:
- Remove previous patch that affected the whole
Invadermethod - Add patch that does the following:
- Remove the "The Scourge have invaded!" message
- Disable boss music when Scourge invaders would spawn
- Prevent Scourge invader spawns (this time by removing the specific line that would spawn them, rather than the whole method)