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Spyro: A Hero's Tail: v2.0.0

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@PhoenixAki PhoenixAki released this 17 Aug 08:15

v2.0.0: I Can't Wait To Actually Play This Now!

After over 100 commits and 3 beta releases spread out over 6 weeks, Spyro: A Hero's Tail Archipelago (AHT AP) 2.0.0 is finally available as a full, standalone release! SO many things have been added, removed, improved, etc. that you are best off forgetting everything you knew about AHT AP and going in with a fresh mindset. AHT AP is the first world I've stepped up to be a maintainer of (with the blessings of the previous developer), and I truly hope this breathes some new life into AHT AP. My to-do list is far from empty, but I'm eager to take a break so I can go back to...y'know, playing randomizers 😅

Setup Guide (featured on brand-new project wiki!)

Abbreviated Changelog (more detail can be found here)

  • Project Renaming: ⚠️ The project has been renamed internally from spyro-aht to spyro_aht. It is advised that you manually delete any old AHT .apworld files from your custom_worlds folders. ⚠️

  • Major Feature 1: open_world_mode enables unlocking Moneybags' remote shop pads via Archipelago items, with full logic support. This is a completely novel way to experience AHT and it's absolutely the part of 2.0.0 that I'm most passionate about and proud of. it's probably the only way I'm playing AHT AP going forward t b h

  • Major Feature 2: New "gem logic" system which fuels the shop_randomization system now. It introduces multiple new options that give you a new form of control over how much you want gem collection to matter for your playthrough, and improves the logic capabilities of the shop item system.

  • Comparatively Minor Things:

    • There are now 10 different goals to choose from, which can be combined in any way wanted.
    • Realm access system overhauled to allow for starting with multiple realms.
    • New generation settings: logging_level (self-explanatory) and auto_corrections, which will automatically fix many YAML issues.
    • Filler items can now be enabled or disabled per-type.
    • Numerous client additions, including: Universal Tracker integration, 2 new commands (/check_goal and /add_item), custom deathlink messages, and enforcing of the right game mod version when connecting.
  • Comparatively Even Smaller Things:

    • Various game mod additions, including rendering of map icons on all maps instead of just the one you're currently in, and various other small or cosmetic changes.
    • 4 new quality of life or cosmetic options: pause_menu_patch, hint_shop_items, hide_shop_item_names, and teleport_across_realms.
    • Added an open-source license to the project. In short: do whatever you want with our code, but don't sell it :LinkApproveB:
    • Expanded location groups, minigame randomization options condensed into vanilla_minigame_rewards, renamed randomize_movement to movement_randomization, expanded starting_breath to allow for choosing any breath explicitly.