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MaterialCraft 0.4.0

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@github-actions github-actions released this 21 Oct 13:03
· 20 commits to main since this release

Native .sbs support. MaterialCraft now reads and writes Substance Designer’s own .sbs format. Packages open as they are, and saving rewrites only what you changed. Files written by MaterialCraft now load correctly in Designer. Colours and grayscale nodes come through right, and the dependency links are valid.

35 stylized PBR templates. The launcher’s Templates tab has a new Material templates section, each with a preview. They include stone, brick, wood, metal, rust, leather, ice, lava rock and more. One click opens a template as a new graph. All 35 were made with MaterialCraft only.

Splines. There is now a spline editor, opened through Edit → New spline shape or from an SVG node’s properties. It has a Pen tool, point and handle editing, shape presets, undo/redo and optional grid snap. The shape is stored in the package as an SVG node, so Bevel, Distance, Blur and other nodes take it like any picture.

Editor improvements.

Dragging a link over a node shows its input slot names.
Snap nodes to grid, with a grid size you choose, is in the Edit menu and is saved between sessions.
Texture resolution shows under every node once you zoom in.

3D viewer. There are new texture sampling settings (filter, mipmaps, wrap, LOD bias). The 3D texture size follows the output nodes’ resolution, and you can override it in the Renderer menu.