Repository navigation
v1.4.0 — UV Unwrap, Texture Wiring, Batch Export, Bake, Mesh Edit
What's New in v1.4.0
Five new tools targeting hard-surface asset pipelines (e.g. Roblox datacenter props):
UV & Texturing
unwrap_uv— UV unwrap a mesh in Edit Mode. Supportssmart_project(default, recommended for hard-surface),unwrap, andcube_project. Takesangle_limit(degrees) andisland_margin.set_material_texture— Load an image file and wire it into a Principled BSDF channel (BASE_COLOR,NORMAL,ROUGHNESS,METALLIC,EMISSION). Color-space is set automatically; a Normal Map node is inserted automatically for theNORMALchannel.
Export
batch_export— Export every mesh in a collection as a separate file. SupportsFBXandGLB. Applies transforms per object before export. Returns a list of all written file paths.
Baking
bake_texture— Bake from a high-poly object onto a low-poly using Cyclesselected_to_active. SupportsNORMAL,AO,DIFFUSE, andROUGHNESS. Saves result as PNG. Render engine is restored after baking.
Mesh Editing
edit_mesh— BMesh-based mesh operations:loop_cut,inset,extrude_region,merge_by_distance, andset_smooth_shading. Usesbmeshdirectly for reliable scripted use (no interactive operators).
UI
- The N-Panel now shows the loaded addon version (
v1.4.0) at the top of the MCP panel.
Total tools: 59 static + 3 advanced = 62
Install
Download universal_blender_mcp_v1.4.0.zip below and install via Edit → Preferences → Add-ons → Install…