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v1.4.0 — UV Unwrap, Texture Wiring, Batch Export, Bake, Mesh Edit

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@DaRealDaHoodie DaRealDaHoodie released this 17 Mar 10:26
· 84 commits to main since this release

What's New in v1.4.0

Five new tools targeting hard-surface asset pipelines (e.g. Roblox datacenter props):

UV & Texturing

  • unwrap_uv — UV unwrap a mesh in Edit Mode. Supports smart_project (default, recommended for hard-surface), unwrap, and cube_project. Takes angle_limit (degrees) and island_margin.
  • set_material_texture — Load an image file and wire it into a Principled BSDF channel (BASE_COLOR, NORMAL, ROUGHNESS, METALLIC, EMISSION). Color-space is set automatically; a Normal Map node is inserted automatically for the NORMAL channel.

Export

  • batch_export — Export every mesh in a collection as a separate file. Supports FBX and GLB. Applies transforms per object before export. Returns a list of all written file paths.

Baking

  • bake_texture — Bake from a high-poly object onto a low-poly using Cycles selected_to_active. Supports NORMAL, AO, DIFFUSE, and ROUGHNESS. Saves result as PNG. Render engine is restored after baking.

Mesh Editing

  • edit_mesh — BMesh-based mesh operations: loop_cut, inset, extrude_region, merge_by_distance, and set_smooth_shading. Uses bmesh directly for reliable scripted use (no interactive operators).

UI

  • The N-Panel now shows the loaded addon version (v1.4.0) at the top of the MCP panel.

Total tools: 59 static + 3 advanced = 62

Install

Download universal_blender_mcp_v1.4.0.zip below and install via Edit → Preferences → Add-ons → Install…