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PlayFab Multiplayer C++ v1.7.12

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@yuehanlin yuehanlin released this 15 Apr 18:28
· 3 commits to main since this release
abfd2a4
  • Fixed a crash that occurred when a network reconnection happened after an unexpected disconnection, following the creation and joining of a multi-user lobby.
  • Fixed an issue where calling PFLobbyPostUpdate on a non-existent lobby did not automatically generate a disconnected state change.
  • Fixed a crash and exposing libc++_shared.so when loading library on Android.
  • Included libHttpClient in the release package on Android. Note: If your project already includes libHttpClient as a dependency, make sure to only link one instance of libHttpClient.Android*.aar to avoid duplicate symbol errors.
  • Fixed an issue with symbol exposure on the Apple platform.

Full Release Notes