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PlayFab Multiplayer C++ v1.7.9

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@SahilAshar SahilAshar released this 13 Feb 23:12
· 3 commits to main since this release
abfd2a4
  • Fixed an issue where the library would incorrectly retry some operations associated with the real-time notification service when HTTP 401 was received.
  • Fixed a regression introduced in v1.7.8 that assigned the PFMultiplayerServerDetails::region value to PFMultiplayerServerDetails::fqdn.
  • Fixed an issue where the properties associated with a new member weren't immediately available until a subsequent Updated state change was provided. Now, as soon as a MemberAdded state change is provided to the game, PFLobbyGetMemberConnectionStatus(), PFLobbyGetMemberPropertyKeys(), and PFLobbyGetMemberProperty() provide the most up-to-date information associated with the member. In order to preserve compatibility for games that took a dependency on the previous behavior, the first Updated state change after the member is added will continue to provide this initial list of property keys as if they were new properties.
  • Fixed a couple of issues where the library could crash when PFMultiplayerUninitialize() was called while cleaning up internal web request resources.
  • Fixed an issue for GDK Xbox where the library could crash during suspend while cleaning up internal state associated with the invite listener.
  • Fixed an issue for Android where the library could crash when PFMultiplayerUninitialize() was called while cleaning up JavaVM attached threads.
  • Fixed an issue for macOS where the library was incorrectly symlinked, which could surface as build breaks when integrating the library.

Full Release Notes