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PlayFab Multiplayer C++ v1.8.6

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@ScottMunroMS ScottMunroMS released this 13 Feb 23:51
· 3 commits to main since this release
abfd2a4
  • Fixed an issue where 24 hours after the first lobby or matchmaking attempt, if the library has not been cleaned up, it may fail to create subsequent lobbies, join subsequent lobbies, subscribe to lobby invitations, or create subsequent matchmaking tickets.
  • Fixed an issue where Lobby service failures could cause the PlayFabMultiplayer library to be unable to create new lobbies until it after PFMultiplayerUninitialize was called and the library was reinitialized with PFMultiplayerInitialize
  • Fixed an issue on non-GDK platforms where the library would hold onto internal process task queue memory even beyond the call to PFMultiplayerUninitialize
  • Fixed an issue where several PubSub service errors were being collapsed to the same generic HTTP 4XX error message. Now different service errors get unique error codes which makes them easier to diagnose and troubleshoot.