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Botty+ 2.0.0 — Switch emulation on PS5
Botty+ 2.0.0 brings Switch emulation directly into the PS5 app. The new
Emulation tab includes a bundled ProsperoEden engine: a separate
ProsperoEden installation is no longer required. Launch a game from Botty+
and return to Botty+ when you exit.
Switch games, updates and DLC
- Search the configured trackers from Emulation and choose whether to download
on the PS5 or a configured dedicated server before confirming. - Automatically extract supported RAR/ZIP archives, including multipart and
nested archives, then analyze and import supported NSP/XCI content. - Identify base games, updates and DLC from content metadata. Bundles containing
several content types are imported together; names alone do not determine type. - Check container structure, CNMT identities, required content sizes and hashes
before making an import available. This checks consistency, not Nintendo
signatures. NSZ/XCZ are not supported. - Follow download, extraction, verification and import in Activity, with explicit
errors when content cannot be prepared. Original downloads are preserved.
The public release contains the engine and corresponding sources, not games,
firmware or prod.keys. Use your existing private copies through the separately
configured private Portal provisioning endpoint. See the
emulation guide
for requirements and supported formats.
Config and UltraCam
Open the embedded engine's complete Config screens directly from Botty+.
Use global defaults or select a game and press Options for per-game overrides.
Output resolution, internal render scale, refresh rate and frame generation are
separate settings.
An optional bundled UltraCam 1.0.1 mod adds per-game controls for
Breath of the Wild 1.6.0: target FPS, game resolution, quality, render
distance, field of view and camera settings. It starts disabled. Compatibility
and payload checks gate activation; Botty+ preserves other mods and refuses to
overwrite modified or unmanaged mod files. UltraCam by MaxLastBreath is
separately licensed CC-BY-NC-2.0; attribution and license ship with the bundle.
Selecting 60 FPS or 2160p is a target, not a performance guarantee. Console
testing confirmed playable BOTW with UltraCam at 1152p and internal scale 1×;
the measured session averaged about 47 FPS, rather than a sustained 60 FPS.
Also included since 1.7.0
- Choose PS5 rTorrent or dedicated-server qBittorrent downloads, with resumable
HTTPS imports to the console and server originals preserved. - Parallel direct-download imports with durable range checkpoints and improved
PS5 HTTPS transfer buffering. - Unified game preparation and Activity reporting, including server-side FPKG
conversion. - Discover refreshes on launch and expired rankings update automatically.
- Fixes for Switch update/DLC validation, packed game imports, private runtime
access, search text, destination selection and recoverable preparation errors. - Native updater tests follow the current public release and retain explicit
protection against downgrading the native app.
Package and validation
The public version is 2.0.0 (PS5 content version 02.000.000). The bundle
retains manager 1.10.4, compression worker 1.3.1 and rTorrent
0.16.24-botty10. Portal+ remains a separately versioned product; publishing
this release does not deploy Portal+ or install anything on a running console.
The native app is rebuilt on the dedicated server with its pinned runtime.
The package includes source archives, license notices and SHA-256 checksums.
Prior PS5 acceptance covered Mario Kart launch/return, Mario Tennis launch,
and playable BOTW with UltraCam. The new 2.0.0 version stamp is not a new
console acceptance run.