Stardew Valley for Miyoo Mini v1.0.3
This update fixes the long-session slowdown reported in #1 and includes the latest runtime and renderer work.
NOTE: IT OVERCLOCKS YOUR MIYOO MINI DURING THE GAME, READ THE RELEASE NOTES.
Changes
- Fixes a map loading bug that kept many copied tiles in memory and could eventually make the game slow down or freeze.
- Removes duplicate collision tiles while locations load.
- Reuses more converted tile and sprite data between frames, reducing software rendering work.
- Uses 1600 MHz on Miyoo Mini and 1800 MHz on Mini Plus while the game is running, then restores the previous clock when it exits.
- Updates the setup app and preparation scripts for the new runtime.
The runtime changed, so existing setups should prepare a new package and merge its
Romsfolder with the existing SD card contents. Do not delete yoursavedatafolder.
Supported game versions (unchanged)
1.6.14.24317compatibility build1.6.15.24356compatibility build
Install
Download the setup app for your computer and follow the steps. Copy the finished Roms folder to the root of an OnionOS SD card.
Known issue
- Screen tearing
- Performance can also vary by save and location, so the runtime is still being worked on.
Full Changelog: v1.0.2...v1.0.3