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Stardew Valley for Miyoo Mini v1.0.3

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@Producdevity Producdevity released this 10 Aug 11:06
· 2 commits to master since this release

This update fixes the long-session slowdown reported in #1 and includes the latest runtime and renderer work.

NOTE: IT OVERCLOCKS YOUR MIYOO MINI DURING THE GAME, READ THE RELEASE NOTES.

Changes

  • Fixes a map loading bug that kept many copied tiles in memory and could eventually make the game slow down or freeze.
  • Removes duplicate collision tiles while locations load.
  • Reuses more converted tile and sprite data between frames, reducing software rendering work.
  • Uses 1600 MHz on Miyoo Mini and 1800 MHz on Mini Plus while the game is running, then restores the previous clock when it exits.
  • Updates the setup app and preparation scripts for the new runtime.

The runtime changed, so existing setups should prepare a new package and merge its Roms folder with the existing SD card contents. Do not delete your savedata folder.

Supported game versions (unchanged)

  • 1.6.14.24317 compatibility build
  • 1.6.15.24356 compatibility build

Install

Download the setup app for your computer and follow the steps. Copy the finished Roms folder to the root of an OnionOS SD card.

Known issue

  • Screen tearing
  • Performance can also vary by save and location, so the runtime is still being worked on.

Full Changelog: v1.0.2...v1.0.3