v1.0-preview-4
Pre-release
Pre-release
·
74 commits
to main
since this release
What's Changed
- Add EnableIf and InspectorName Attributes/Field Drawer by @Acissathar in #349
- Fix range attribute drawing to stay in the property grid by @Acissathar in #350
- Brought back LogSuccess different color in console panel by @xZekro51 in #351
- Added Collider information to SphereCastHit, RayCastHit by @xZekro51 in #352
- Fix typed characters never reaching the Game View's Paper by @Acissathar in #354
- Add support for cursor confinement and lock settings independent of cursor visibility by @Acissathar in #353
- Add ".tif" and ".tiff" to
TextureImporterby @PaperPrototype in #356 - Move Interpolation to use a global accumulator by @PaperPrototype in #360
- asset inspector duplicate magifying glass icon by @PaperPrototype in #358
- Fix GetGamepadCount to give actual connected count and not slots by @Acissathar in #361
- Fix NRE when deleting a texture or sprite in the Editor by @Acissathar in #366
- Add support for drag and drop asset importing by @Acissathar in #367
Full Changelog: v1.0-preview-3...v1.0-preview-4