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Summary
- Homing is now non-blocking, and repeated Home requests are ignored while the homing program is running (a single click on Home ran the homing twice).
- Stop can now interrupt the homing: it stops the program and halts all the axes. The stages must then be homed again.
- Relative moves are now computed from the position read on the controller (a relative move right after a homing went to a wrong position).
What's Changed
Full Changelog: 5.3.0...5.3.1