Releases: QTtrash/tarkov-map
Release list
Raid Signal v1.4.0
What changed
Raid Signal v1.4.0 brings the desktop’s live tactical context into the compact
native overlay and adds real candidate locations for find-item quest objectives.
- Live squad members now appear on the native overlay without opening a second
relay connection or moving decrypted positions outside the desktop process. - Active quest markers, including hollow candidate-location markers, now appear
in the overlay when quest markers are enabled. - Find-item objectives can show every known candidate spawn from the refreshed
Regular, PvE, and Seasonal PvP intelligence snapshot. - Floors that intentionally have no packaged SVG layer keep the base artwork
visible. - The last recognized extract panel remains available when a later screenshot
contains unrelated text and clears when the raid ends.
Thank you @Reiss-Cashmore for contributing
the five-PR feature and fix series behind the overlay, quest-location, map-layer,
and extract improvements.
Compatibility, privacy, and limits
Settings schema v2 and room protocol v1 remain compatible. The overlay receives
only bounded, validated process-local snapshots from the main desktop webview.
Invitation keys remain in URL fragments, the relay still forwards ciphertext
only, and no position history is stored.
Quest-log import remains experimental because current Tarkov builds may not
retain a safely attributable supported event format. Manual quest selection is
still the reliable fallback. Never publish raw Tarkov logs.
Raid Signal does not read game memory, inject input, automate play, modify game
files, or claim anti-cheat approval. It is independent and not endorsed by
Battlestate Games.
Install and verify
Download installers only from this immutable GitHub Release. Assets include a
SHA-256 checksum, release.json, an SPDX SBOM, Microsoft Defender and ClamAV
scan gates, and GitHub build provenance.
The Windows installer is currently unsigned and may show an unknown-publisher
warning.
What's Changed
- fix(maps): keep base artwork for floors with no packaged layer by @Reiss-Cashmore in #28
- fix(raid): keep the last recognized extracts across later screenshots by @Reiss-Cashmore in #29
- feat(quests): map objectives that carry possible locations by @Reiss-Cashmore in #25
- feat(overlay): show quest markers on the compact overlay by @Reiss-Cashmore in #26
- build(deps): bump trufflesecurity/trufflehog from 3.97.0 to 3.97.1 by @dependabot[bot] in #34
- feat(overlay): show squad positions on the compact overlay by @Reiss-Cashmore in #27
- build(deps): refresh compatible toolchain updates by @QTtrash in #36
- chore(assets): refresh intelligence snapshot for v1.4.0 by @QTtrash in #37
- chore(release): prepare v1.4.0 by @QTtrash in #38
New Contributors
- @Reiss-Cashmore made their first contribution in #28
Full Changelog: v1.3.1...v1.4.0
Raid Signal v1.3.1
What changed
Raid Signal v1.3.1 makes the experimental quest-log importer honest and
observable on current Tarkov builds. Real retained logs showed that some builds
do not write the explicit quest-event records supported by v1.3.0. The app now
explains that result instead of leaving a zero-event scan unexplained.
- Notification and output logs are scanned independently, with duplicate
supported events collapsed. - Settings shows the configured parent logs root separately from the active
log_*session. - Folder rescans, quest scans, empty results, disabled imports, and successful
marker updates now have visible status feedback. - Ambiguous lifecycle traces are counted only as compatibility hints. Raid
Signal never treats nearby condition, asset, or request IDs as task IDs. - Copy Diagnostics produces a counts-only summary for the new structured
compatibility report; it excludes paths, IDs, timestamps, fingerprints, and
raw log content.
Quest-log import remains experimental. If your current build reports no
recognized quest events, manual quest selection remains the reliable path while
the community helps document a safely attributable replacement format. Please
use the compatibility form
and never publish raw Tarkov logs.
Thank you Reddit community member
u/iShadowLTu for proposing automatic
task detection and active-objective display, and everyone testing the early
implementation. Thank you also @TedCreator for
the active-marker foundation and @Carbneth for
the loot-filter contribution.
Compatibility, privacy, and limits
Settings schema v2 and room protocol v1 remain compatible. Quest data and logs
stay local; the phone companion continues to use manual quest state. The relay
still forwards ciphertext only and stores no position history.
The importer trusts only explicit supported log events. It does not read game
memory, infer task state from prerequisite graphs or ambiguous traces, inject
input, automate play, or modify game files. No anti-cheat approval or guarantee
is implied.
Install and verify
Download installers only from this GitHub Release. Assets include a SHA-256
checksum, release.json, an SPDX SBOM, and GitHub build provenance.
The Windows installer is currently unsigned and may show an unknown-publisher
warning. Raid Signal is independent and not endorsed by Battlestate Games.
What's Changed
- fix(quests): make log compatibility observable by @QTtrash in #21
- chore(release): prepare v1.3.1 by @QTtrash in #22
Full Changelog: v1.3.0...v1.3.1
Raid Signal v1.3.0
What changed
Raid Signal can now recognize explicit quest started, failed, and completed
events from the same Tarkov-created logs it already locates for raid context.
The first import is opt-in: the desktop shows an anonymized profile/mode preview
before writing anything, then keeps the newest session synchronized while the
app is running.
- Active tasks can automatically populate their objective markers on the map.
- Regular PvP, PvE, and Seasonal PvP progress is isolated by hashed profile.
- Existing v1.2 manual progress is attached to detected current profiles during
the first confirmed backfill. - A later manual correction or log event wins by timestamp; automatic syncing
can be paused at any time. - Player level is optional and only informs clearly labeled “possibly
locked/available” suggestions. Seasonal eligibility remains unknown unless an
explicit event exists. - The bundled Tarkov.dev intelligence snapshot now includes 517 Regular PvP,
514 PvE, and 491 Seasonal tasks.
Thank you Reddit community member
u/iShadowLTu for proposing automatic
task detection and active-objective display. Thank you also
@TedCreator for the v1.1 active-marker
foundation and @Carbneth for the v1.2 loot-filter
contribution that helped establish the community release loop.
Compatibility, privacy, and limits
Settings schema v2 and room protocol v1 remain compatible. The phone companion
continues to use manual quest state. Profile IDs are hashed before local SQLite
persistence; logs, profile data, player level, and quest progress never enter
Internet or LAN sharing. The relays still forward ciphertext only and store no
position history.
The importer trusts only explicit supported log events. It does not read game
memory, infer completion from prerequisite graphs, inject input, automate play,
or modify game files. No anti-cheat approval or guarantee is implied.
Install and verify
Download installers only from this GitHub Release. The release assets include a
SHA-256 checksum, release.json, an SPDX SBOM, and GitHub build provenance.
The Windows installer is currently unsigned and may show an unknown-publisher
warning. Raid Signal is independent and not endorsed by Battlestate Games.
What's Changed
- feat(quests): import progress from game logs by @QTtrash in #19
- chore(release): prepare v1.3.0 by @QTtrash in #20
Full Changelog: v1.2.0...v1.3.0
Raid Signal v1.2.0
What changed
- Loot containers can now be filtered through ten useful groups, including
drawers, bags, weapon and ammo containers, medical, technical, supply crates,
safes and cash, hidden caches, bodies, and a safe fallback for future types. - Each group has its own count, icon, and map color in the desktop, overlay, and
encrypted phone companion. - Selecting a child group while the parent layer is off enables only that group,
making it quick to reduce a dense map to the containers relevant to a raid. - The web, relay, Rust, and GitHub Actions dependency stacks were upgraded and
repaired against the project's full Windows and browser verification gates.
Thank you @Carbneth for contributing the feature
and UI foundation in #15.
Maintainer review completed inherited-key, settings-migration, focus-state, and
browser edge-case hardening before merge.
Settings schema v2 and room protocol v1 remain compatible. Older settings gain
all loot groups by default. This release does not change filesystem access,
invitation-fragment handling, relay plaintext visibility, telemetry, or position
history: the relay still forwards ciphertext only and stores no positions.
Install and verify
Download installers only from this GitHub Release. The release assets include a
SHA-256 checksum, release.json, an SPDX SBOM, and GitHub build provenance.
The Windows installer is currently unsigned and may show an unknown-publisher
warning. Raid Signal is independent and not endorsed by Battlestate Games.
What's Changed
- feat(web): showcase v1.1.0 community release by @QTtrash in #14
- build(deps): bump trufflesecurity/trufflehog from 3.96.0 to 3.97.0 by @dependabot[bot] in #16
- build(deps): bump actions/setup-node from 4.4.0 to 7.0.0 by @dependabot[bot] in #17
- build(relay): migrate to TypeScript 7 by @dependabot[bot] in #2
- build(windows): upgrade Rust integrations by @dependabot[bot] in #3
- build(frontend): modernize the web toolchain by @dependabot[bot] in #4
- feat(map): categorize loot containers by @Carbneth in #15
- chore(release): prepare v1.2.0 by @QTtrash in #18
New Contributors
Full Changelog: v1.1.0...v1.2.0
Raid Signal v1.1.0
What changed
- Active quests can now show all of their objectives on the selected map.
- Quest markers remain opt-in and have a dedicated Utility toggle.
- Hide all now hides focused and active quest markers together.
- Changing maps or PvP/PvE modes clears markers that no longer apply.
This is Raid Signal's first merged community feature. Thank you
@TedCreator for contributing the foundation in
#12. Maintainer review added
compatibility hardening and regression coverage before merge.
Settings schema v2 and room protocol v1 remain compatible. This release does not
change filesystem access, relay behavior, telemetry, or sharing trust boundaries.
Install and verify
Download installers only from this GitHub Release. The release assets include a
SHA-256 checksum, release.json, an SPDX SBOM, and GitHub build provenance.
The Windows installer is currently unsigned and may show an unknown-publisher
warning. Raid Signal is independent and not endorsed by Battlestate Games.
What's Changed
- docs(support): enable Discussions channel by @QTtrash in #10
- build(deps): bump actions/checkout from 4.4.0 to 7.0.1 by @dependabot[bot] in #1
- build(deps): bump actions/upload-artifact from 4.6.2 to 7.0.1 by @dependabot[bot] in #5
- build(deps): bump actions/download-artifact from 4.3.0 to 8.0.1 by @dependabot[bot] in #7
- build(deps): bump actions/attest-build-provenance from 3.0.0 to 4.2.2 by @dependabot[bot] in #6
- build(deps): bump actions/dependency-review-action from 4.9.0 to 5.0.0 by @dependabot[bot] in #8
- feat(quests): show active markers on the selected map by @TedCreator in #12
- chore(release): prepare v1.1.0 by @QTtrash in #13
New Contributors
- @QTtrash made their first contribution in #10
- @dependabot[bot] made their first contribution in #1
- @TedCreator made their first contribution in #12
Full Changelog: v1.0.0...v1.1.0
Raid Signal v1.0.0
Full Changelog: https://github.com/QTtrash/tarkov-map/commits/v1.0.0